Match OverviewJul 10, 2026, 09:37 PM
YE_THE_TRACKSTAR Minecraft head
Winner

9 analysis categories

Accuracy

94%

Ranked

Ping

111 ms

Damage

+84.78

Duel

VS

Open Large

Time

2:03

Rounds

1

Itz_S1 Minecraft head
Player

9 analysis categories

Accuracy

94%

Ranked

Ping

28 ms

Damage

-84.78

Match Metadata

Permanent analysis and replay retention state

Match ID

XvJCcXSJOplS

Analysis ID

XvJCcXSJOplS

Replay Status

Available

Replay Retention

Oct 08, 2026, 09:37 PM

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YE_THE_TRACKSTAR Minecraft head
YE_THE_TRACKSTAR

selected moment 2:02

Winner

Inventory

YE_THE_TRACKSTAR · 2:02

Wind Charge
64
Mace
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Axe
Shield
Netherite Sword
Wind Charge
51
Golden Apple
58
Elytra
Ender Pearl
12
Mace
Mace
Totem Of Undying
Itz_S1 Minecraft head
Itz_S1

selected moment 2:02

Inventory

Itz_S1 · 2:02

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Even accuracy
Selected moment: 2:02
YE_THE_TRACKSTAR Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

87%

Charge

82%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Itz_S1 Breakdown

Category scores from the replay analysis

9 categories

Melee

88%

Projectile

0%

Charge

87%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

94%

Risk Reward

94%

Key Events

Highest impact analysis markers

10
0:31

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: MACE · Distance: 2.57 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%

-2
0:41

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: NETHERITE_CHESTPLATE · Distance: 2.15 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%

-2
1:30

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: WIND_CHARGE · Distance: 2.01 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%

-2
1:58

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: MACE · Distance: 2.48 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%

-2
1:56

Clean melee conversion

Melee

The swing converted into a meaningful melee hit.

Weapon: MACE · Distance: 0.93 · Self dmg: 0.00 · Opp dmg: 24.37 · Outcome-backed sequence

+1
2:00

Clean melee conversion

Melee

The swing converted into a meaningful melee hit.

Weapon: MACE · Distance: 3.11 · Self dmg: 0.00 · Opp dmg: 6.63 · Opponent death | Outcome-backed sequence

+1
0:15

Projectile zoning attempt

Projectile

The shot reads as long-range zoning rather than a hard miss.

Weapon: WIND_CHARGE · Distance: 90.20 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window

0
0:16

Projectile zoning attempt

Projectile

The shot reads as long-range zoning rather than a hard miss.

Weapon: ENDER_PEARL · Distance: 66.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window

0
0:16

Contextual pearl reposition

Utility

The pearl had plausible reposition value without a measurable hard outcome.

Weapon: ENDER_PEARL · Distance: 66.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data

0
0:16

Projectile zoning attempt

Projectile

The shot reads as long-range zoning rather than a hard miss.

Weapon: WIND_CHARGE · Distance: 64.60 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window

0
Key Events

Highest impact analysis markers

10
0:29

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: MACE · Distance: 3.30 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%

-3
0:31

Low-charge melee miss in engage

Charge

The melee action spent a real engage window before the weapon was usefully charged.

Weapon: MACE · Distance: 3.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%

-3
0:19

Projectile zoning attempt

Projectile

The shot reads as long-range zoning rather than a hard miss.

Weapon: WIND_CHARGE · Distance: 18.85 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion

0
0:19

Contextual melee pressure

Melee

The swing could be pressure or baiting, not a clear miss.

Weapon: WIND_CHARGE · Distance: 4.09 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange

0
0:21

Projectile zoning attempt

Projectile

The shot reads as long-range zoning rather than a hard miss.

Weapon: WIND_CHARGE · Distance: 13.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion

0
0:23

Contextual melee pressure

Melee

The swing could be pressure or baiting, not a clear miss.

Weapon: ELYTRA · Distance: 4.84 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange

0
0:23

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: ELYTRA · MACE

0
0:27

Contextual melee pressure

Melee

The swing could be pressure or baiting, not a clear miss.

Weapon: WIND_CHARGE · Distance: 4.96 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Swing outside live melee context

0
0:29

Contextual melee pressure

Melee

The swing could be pressure or baiting, not a clear miss.

Weapon: MACE · Distance: 3.30 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity

0
0:29

Contextual melee pressure

Melee

The swing could be pressure or baiting, not a clear miss.

Weapon: WIND_CHARGE · Distance: 3.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange

0
YE_THE_TRACKSTAR Summary

Consistent factual execution

Strengths

  • 9 clean melee conversions
  • 6 high-risk defensive values
  • 1 projectile hit conversion

Weaknesses

  • 4 low-charge melee miss in engages
Itz_S1 Summary

Consistent factual execution

Strengths

  • 1 clean melee conversion
  • 2 high-risk defensive values
  • 1 successful escape pearl

Weaknesses

  • 2 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration