Accuracy
94%
Ranked
—
Ping
111 ms
Damage
+84.78
Duel
VS
Open Large
Time
2:03
Rounds
1
Accuracy
94%
Ranked
—
Ping
28 ms
Damage
-84.78
Permanent analysis and replay retention state
Match ID
XvJCcXSJOplS
Analysis ID
XvJCcXSJOplS
Replay Status
Available
Replay Retention
Oct 08, 2026, 09:37 PM
0 favorites
selected moment 2:02
Inventory
YE_THE_TRACKSTAR · 2:02
selected moment 2:02
Inventory
Itz_S1 · 2:02
Category scores from the replay analysis
Melee
100%
Projectile
87%
Charge
82%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
88%
Projectile
0%
Charge
87%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
94%
Risk Reward
94%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.57 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_CHESTPLATE · Distance: 2.15 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: WIND_CHARGE · Distance: 2.01 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.48 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.93 · Self dmg: 0.00 · Opp dmg: 24.37 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.11 · Self dmg: 0.00 · Opp dmg: 6.63 · Opponent death | Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 90.20 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 66.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 66.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 64.60 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.30 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 18.85 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.09 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.84 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ELYTRA · MACE
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.96 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.30 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Consistent factual execution
Strengths
- •9 clean melee conversions
- •6 high-risk defensive values
- •1 projectile hit conversion
Weaknesses
- •4 low-charge melee miss in engages
Consistent factual execution
Strengths
- •1 clean melee conversion
- •2 high-risk defensive values
- •1 successful escape pearl
Weaknesses
- •2 low-charge melee miss in engages
Data quality notes from the analysis pipeline