Accuracy
96%
Ranked
—
Ping
183 ms
Damage
+84.71
Duel
VS
Open Large
Time
1:11
Rounds
1
Accuracy
74%
Ranked
—
Ping
81 ms
Damage
-84.71
Permanent analysis and replay retention state
Match ID
jHjrPnhToXLN
Analysis ID
jHjrPnhToXLN
Replay Status
Available
Replay Retention
Oct 03, 2026, 04:39 PM
0 favorites
selected moment 1:10
Inventory
YE_THE_TRACKSTAR · 1:10
selected moment 1:10
Inventory
azTETO · 1:10
Category scores from the replay analysis
Melee
100%
Projectile
0%
Charge
81%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
71%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
87%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.43 · Cooldown 1%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 0.84
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: AIR · Distance: 71.99 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 71.99 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: SPLASH_POTION · Distance: 71.99 · No realistic projectile target window
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 60.01 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 60.01 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: SPLASH_POTION · Distance: 60.01
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.19 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 0.64 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 2.77 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.37 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 1.21 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: NETHERITE_CHESTPLATE · Distance: 117.85 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: NETHERITE_CHESTPLATE · Distance: 117.85 · Cooldown 10% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: WIND_CHARGE · Distance: 107.31 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 107.31 · Cooldown 10% | Swing outside live melee context
Consistent factual execution
Strengths
- •6 melee hit conversions
- •6 high-risk defensive values
Weaknesses
- •1 low-charge melee miss in engage
Mostly solid with visible mistakes
Strengths
- •1 high-risk defensive value
Weaknesses
- •5 low-charge melee miss in engages
Data quality notes from the analysis pipeline