Match OverviewJul 05, 2026, 04:39 PM
YE_THE_TRACKSTAR Minecraft head
Winner

9 analysis categories

Accuracy

96%

Ranked

Ping

183 ms

Damage

+84.71

Duel

VS

Open Large

Time

1:11

Rounds

1

azTETO Minecraft head
Player

9 analysis categories

Accuracy

74%

Ranked

Ping

81 ms

Damage

-84.71

Match Metadata

Permanent analysis and replay retention state

Match ID

jHjrPnhToXLN

Analysis ID

jHjrPnhToXLN

Replay Status

Available

Replay Retention

Oct 03, 2026, 04:39 PM

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YE_THE_TRACKSTAR Minecraft head
YE_THE_TRACKSTAR

selected moment 1:10

Winner

Inventory

YE_THE_TRACKSTAR · 1:10

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Axe
Shield
Netherite Sword
Wind Charge
55
Golden Apple
61
Elytra
Ender Pearl
14
Mace
Mace
Totem Of Undying
azTETO Minecraft head
azTETO

selected moment 1:10

Inventory

azTETO · 1:10

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
YE_THE_TRACKSTAR led by 22%
Selected moment: 1:10
YE_THE_TRACKSTAR Breakdown

Category scores from the replay analysis

9 categories

Melee

100%

Projectile

0%

Charge

81%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

azTETO Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

71%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

87%

Key Events

Highest impact analysis markers

10
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.43 · Cooldown 1%

-5
1:06

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 0.84

+1
0:15

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: AIR · Distance: 71.99 · Swing outside live melee context

0
0:15

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 71.99 · Cooldown 10% | Swing outside live melee context

0
0:15

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: SPLASH_POTION · Distance: 71.99 · No realistic projectile target window

0
0:15

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
0:16

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 60.01 · No confirmed melee exchange

0
0:16

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 60.01 · Cooldown 10% | No confirmed melee exchange

0
0:16

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: SPLASH_POTION · Distance: 60.01

0
0:16

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
Key Events

Highest impact analysis markers

10
1:03

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.19 · Cooldown 1%

-6
1:08

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 0.64 · Cooldown 10%

-6
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 2.77 · Cooldown 10%

-5
1:03

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.37 · Cooldown 1%

-5
1:05

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 1.21 · Cooldown 10%

-5
1:08

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: WIND_CHARGE · MACE

+1
0:07

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: NETHERITE_CHESTPLATE · Distance: 117.85 · Swing outside live melee context

0
0:07

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: NETHERITE_CHESTPLATE · Distance: 117.85 · Cooldown 10% | Swing outside live melee context

0
0:08

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: WIND_CHARGE · Distance: 107.31 · Swing outside live melee context

0
0:08

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: WIND_CHARGE · Distance: 107.31 · Cooldown 10% | Swing outside live melee context

0
YE_THE_TRACKSTAR Summary

Consistent factual execution

Strengths

  • 6 melee hit conversions
  • 6 high-risk defensive values

Weaknesses

  • 1 low-charge melee miss in engage
azTETO Summary

Mostly solid with visible mistakes

Strengths

  • 1 high-risk defensive value

Weaknesses

  • 5 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration