Match OverviewJun 23, 2026, 02:03 PM
MechanicalDemon Minecraft head
Winner

9 analysis categories

Accuracy

43%

Ranked

Ping

46 ms

Damage

±0.00

Duel

VS

Open Large

Time

0:45

Rounds

1

drcanax Minecraft head
Player

9 analysis categories

Accuracy

55%

Ranked

Ping

127 ms

Damage

±0.00

Match Metadata

Permanent analysis and replay retention state

Match ID

AUhaYJKmALRV

Analysis ID

AUhaYJKmALRV

Replay Status

Available

Replay Retention

Sep 21, 2026, 02:03 PM

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MechanicalDemon Minecraft head
MechanicalDemon

selected moment 0:45

Winner

Inventory

MechanicalDemon · 0:45

Elytra
Tipped Arrow
57
Cobblestone
16
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Shield
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
15
Mace
Netherite Pickaxe
Crossbow
Totem Of Undying
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Obsidian
61
End Crystal
59
Golden Apple
63
Glowstone
53
Respawn Anchor
55
Netherite Axe
Ender Pearl
13
Totem Of Undying
drcanax Minecraft head
drcanax

selected moment 0:45

Inventory

drcanax · 0:45

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
drcanax led by 12%
Selected moment: 0:45
MechanicalDemon Breakdown

Category scores from the replay analysis

9 categories

Melee

71%

Projectile

88%

Charge

35%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

drcanax Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

45%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:34

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.63

-6
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.64 · Cooldown 10%

-6
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.63 · Cooldown 4%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: OBSIDIAN · Distance: 2.23 · Cooldown 4%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.42 · Cooldown 10%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.65 · Cooldown 10%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.36 · Cooldown 10%

-3
0:35

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.54

-3
Key Events

Highest impact analysis markers

10
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 3.07 · Cooldown 10%

-6
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.42 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 1.66 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 1.81 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 1.81 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.21 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.92 · Cooldown 10%

-5
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 3.15 · Cooldown 10%

-4
0:36

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 3.15 · Cooldown 10%

-2
0:41

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.11 · Cooldown 10%

-2
MechanicalDemon Summary

Clear mistakes shaped the match

Strengths

  • 16 high-risk defensive values
  • 1 projectile hit conversion

Weaknesses

  • 22 low-charge melee miss in engages
  • 3 clear melee misses
drcanax Summary

Mixed execution across the match

Strengths

  • 7 high-risk defensive values

Weaknesses

  • 15 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration