Accuracy
43%
Ranked
—
Ping
46 ms
Damage
±0.00
Duel
VS
Open Large
Time
0:45
Rounds
1
Accuracy
55%
Ranked
—
Ping
127 ms
Damage
±0.00
Permanent analysis and replay retention state
Match ID
AUhaYJKmALRV
Analysis ID
AUhaYJKmALRV
Replay Status
Available
Replay Retention
Sep 21, 2026, 02:03 PM
0 favorites
selected moment 0:45
Inventory
MechanicalDemon · 0:45
selected moment 0:45
Inventory
drcanax · 0:45
Category scores from the replay analysis
Melee
71%
Projectile
88%
Charge
35%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
45%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.63
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.64 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.63 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: OBSIDIAN · Distance: 2.23 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.42 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.65 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.59 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.36 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.54
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.07 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.42 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.66 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.81 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.81 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.21 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.92 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.15 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 3.15 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 2.11 · Cooldown 10%
Clear mistakes shaped the match
Strengths
- •16 high-risk defensive values
- •1 projectile hit conversion
Weaknesses
- •22 low-charge melee miss in engages
- •3 clear melee misses
Mixed execution across the match
Strengths
- •7 high-risk defensive values
Weaknesses
- •15 low-charge melee miss in engages
Data quality notes from the analysis pipeline