Interactive replay review
Charts load when this section approaches the viewport.
Charge
78%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.09 · Self dmg: 0.96 · Opp dmg: 0.96 · Cooldown 12%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.59 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 12%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.42 · Self dmg: 0.68 · Opp dmg: 0.00 · Cooldown 12%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.14 · Self dmg: 0.00 · Opp dmg: 0.68 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.38 · Self dmg: 1.15 · Opp dmg: 0.68 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · SWORD
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.93 · Self dmg: 1.15 · Opp dmg: 1.25 · Self death | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.66 · Self dmg: 0.00 · Opp dmg: 0.68 · Outcome-backed sequence
Low-charge hit with conversion
ChargeThe swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.66 · Self dmg: 0.00 · Opp dmg: 0.68 · Cooldown 4%
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Consistent factual execution
Strengths
Weaknesses
No notes available.