Accuracy
68%
Ranked
—
Ping
620 ms
Damage
-1.49
Duel
VS
Classic Small
Time
1:44
Rounds
1
Accuracy
65%
Ranked
—
Ping
63 ms
Damage
+1.49
Permanent analysis and replay retention state
Match ID
BNYKbQmzJSKR
Analysis ID
BNYKbQmzJSKR
Replay Status
Available
Replay Retention
Oct 03, 2026, 06:55 PM
0 favorites
selected moment 1:42
Inventory
WeighedOdin7137 · 1:42
selected moment 1:42
Inventory
azTETO · 1:42
Category scores from the replay analysis
Melee
90%
Projectile
0%
Charge
53%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
91%
Projectile
0%
Charge
53%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 2.95 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 1.86
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 1.86 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.04 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 3.39 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 1.04 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.94 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.46 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.48 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.22 · Cooldown 4%
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.47
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.47 · Cooldown 4%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 1.30
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.36
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.36 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 2.95 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 3.42 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 2.10 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 3.22 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: AIR · Distance: 1.28
Mixed execution across the match
Strengths
- •24 melee hit conversions
- •21 high-risk defensive values
Weaknesses
- •15 low-charge melee miss in engages
- •4 clear melee misses
Mixed execution across the match
Strengths
- •46 melee hit conversions
- •13 high-risk defensive values
Weaknesses
- •17 low-charge melee miss in engages
- •6 clear melee misses