Interactive replay review
Charts load when this section approaches the viewport.
Charge
65%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
99%
Risk Reward
0%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: BUCKET · Distance: 3.09 · Self dmg: 0.23 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.46 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: BUCKET · Distance: 2.03 · Self dmg: 0.50 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.69 · Self dmg: 0.00 · Opp dmg: 1.14 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.40 · Self dmg: 0.00 · Opp dmg: 0.00
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.91 · Self dmg: 0.00 · Opp dmg: 0.00
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.48 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.94 · Self dmg: 0.00 · Opp dmg: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.89 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.07 · Self dmg: 0.50 · Opp dmg: 1.14 · Under threat | Punish window | Outcome-backed sequence
Mostly solid with visible mistakes
Strengths
Weaknesses