Interactive replay review
Charts load when this section approaches the viewport.
Charge
64%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 1.81 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 2.21 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.87 · Self dmg: 0.00 · Opp dmg: 0.23 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.45 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.18 · Self dmg: 0.00 · Opp dmg: 0.00
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 3.16 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.53 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.41 · Self dmg: 0.00 · Opp dmg: 0.00
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 10.02 · Self dmg: 0.00 · Opp dmg: 0.00
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 9.75 · Self dmg: 0.00 · Opp dmg: 0.00
Consistent factual execution
Strengths
Weaknesses