Match OverviewJun 09, 2026, 08:19 PM
KenduckyChicken Minecraft head
Player

9 analysis categories

Accuracy

85%

Ranked

Ping

16 ms

Damage

±0.00

Duel

VS

Open Large

Time

0:51

Rounds

1

YingHonN_ Minecraft head
Winner

9 analysis categories

Accuracy

85%

Ranked

Ping

64 ms

Damage

±0.00

Match Metadata

Permanent analysis and replay retention state

Match ID

CgQXCJOoikbJ

Analysis ID

CgQXCJOoikbJ

Replay Status

Available

Replay Retention

Sep 07, 2026, 08:18 PM

0 favorites

KenduckyChicken Minecraft head
KenduckyChicken

selected moment 0:50

Inventory

KenduckyChicken · 0:50

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Elytra
Netherite Leggings
Netherite Boots
Mace
Mace
Netherite Sword
Shield
Ender Pearl
15
Golden Apple
60
Netherite Chestplate
Wind Charge
61
Netherite Axe
Totem Of Undying
YingHonN_ Minecraft head
YingHonN_

selected moment 0:50

Winner

Inventory

YingHonN_ · 0:50

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Wind Charge
62
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Elytra
Netherite Axe
Golden Apple
64
Shield
Mace
Mace
Ender Pearl
14
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Even accuracy
Selected moment: 0:50
KenduckyChicken Breakdown

Category scores from the replay analysis

9 categories

Melee

82%

Projectile

0%

Charge

83%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

YingHonN_ Breakdown

Category scores from the replay analysis

9 categories

Melee

82%

Projectile

0%

Charge

83%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:50

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 1.16

-4
0:50

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.16 · Cooldown 1%

-4
0:04

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: MACE · Distance: 118.10 · Swing outside live melee context

0
0:04

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: MACE · Distance: 118.10 · Cooldown 1% | Swing outside live melee context

0
0:04

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: MACE · Distance: 118.10 · Swing outside live melee context

0
0:04

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: MACE · Distance: 118.10 · Cooldown 1% | Swing outside live melee context

0
0:04

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: MACE · Distance: 118.03 · Swing outside live melee context

0
0:04

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: MACE · Distance: 118.03 · Cooldown 1% | Swing outside live melee context

0
0:05

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: GOLDEN_APPLE · Distance: 117.88 · Swing outside live melee context

0
0:05

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: GOLDEN_APPLE · Distance: 117.88 · Cooldown 10% | Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:50

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: NETHERITE_SWORD · Distance: 1.94

-4
0:50

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.94 · Cooldown 4%

-4
0:16

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: ENDER_PEARL · Distance: 73.99 · Swing outside live melee context

0
0:16

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: ENDER_PEARL · Distance: 73.99 · Cooldown 10% | Swing outside live melee context

0
0:16

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: ENDER_PEARL · Distance: 73.99 · No realistic projectile target window

0
0:16

Unclear pearl outcome

Utility

The pearl had no direct measurable outcome in the replay window.

Weapon: ENDER_PEARL · Self dmg: 0.00 · Opp dmg: 0.00 · Pearl usage needs surrounding outcome data

0
0:16

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: WIND_CHARGE · Distance: 73.48 · No realistic projectile target window

0
0:19

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: WIND_CHARGE · Distance: 66.09 · No confirmed melee exchange

0
0:19

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: WIND_CHARGE · Distance: 66.09 · Cooldown 10% | No confirmed melee exchange

0
0:19

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: WIND_CHARGE · Distance: 66.09

0
KenduckyChicken Summary

Mostly solid with visible mistakes

Strengths

No notes available.

Weaknesses

  • 1 clear melee miss
  • 1 low-charge melee miss in engage
YingHonN_ Summary

Mostly solid with visible mistakes

Strengths

No notes available.

Weaknesses

  • 1 clear melee miss
  • 1 low-charge melee miss in engage
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration