Accuracy
85%
Ranked
—
Ping
16 ms
Damage
±0.00
Duel
VS
Open Large
Time
0:51
Rounds
1
Accuracy
85%
Ranked
—
Ping
64 ms
Damage
±0.00
Permanent analysis and replay retention state
Match ID
CgQXCJOoikbJ
Analysis ID
CgQXCJOoikbJ
Replay Status
Available
Replay Retention
Sep 07, 2026, 08:18 PM
0 favorites
selected moment 0:50
Inventory
KenduckyChicken · 0:50
selected moment 0:50
Inventory
YingHonN_ · 0:50
Category scores from the replay analysis
Melee
82%
Projectile
0%
Charge
83%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
82%
Projectile
0%
Charge
83%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: MACE · Distance: 1.16
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.16 · Cooldown 1%
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: MACE · Distance: 118.10 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: MACE · Distance: 118.10 · Cooldown 1% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: MACE · Distance: 118.10 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: MACE · Distance: 118.10 · Cooldown 1% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: MACE · Distance: 118.03 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: MACE · Distance: 118.03 · Cooldown 1% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: GOLDEN_APPLE · Distance: 117.88 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: GOLDEN_APPLE · Distance: 117.88 · Cooldown 10% | Swing outside live melee context
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.94
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.94 · Cooldown 4%
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ENDER_PEARL · Distance: 73.99 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ENDER_PEARL · Distance: 73.99 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: ENDER_PEARL · Distance: 73.99 · No realistic projectile target window
Unclear pearl outcome
UtilityThe pearl had no direct measurable outcome in the replay window.
Weapon: ENDER_PEARL · Self dmg: 0.00 · Opp dmg: 0.00 · Pearl usage needs surrounding outcome data
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: WIND_CHARGE · Distance: 73.48 · No realistic projectile target window
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: WIND_CHARGE · Distance: 66.09 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 66.09 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: WIND_CHARGE · Distance: 66.09
Mostly solid with visible mistakes
Strengths
No notes available.
Weaknesses
- •1 clear melee miss
- •1 low-charge melee miss in engage
Mostly solid with visible mistakes
Strengths
No notes available.
Weaknesses
- •1 clear melee miss
- •1 low-charge melee miss in engage
Data quality notes from the analysis pipeline