Match OverviewJul 05, 2026, 11:01 AM
TiNkll Minecraft head
Winner

9 analysis categories

Accuracy

57%

Ranked

Ping

21 ms

Damage

+0.13

Duel

VS

Open Large

Time

0:19

Rounds

1

Cleuch Minecraft head
Player

9 analysis categories

Accuracy

70%

Ranked

Ping

34 ms

Damage

-0.13

Match Metadata

Permanent analysis and replay retention state

Match ID

EzOfRbtpykaA

Analysis ID

EzOfRbtpykaA

Replay Status

Available

Replay Retention

Oct 03, 2026, 11:01 AM

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TiNkll Minecraft head
TiNkll

selected moment 0:17

Winner

Inventory

TiNkll · 0:17

Elytra
Tipped Arrow
64
Totem Of Undying
Cobblestone
31
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Shield
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
16
Mace
Netherite Pickaxe
Netherite Axe
Totem Of Undying
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Respawn Anchor
58
Glowstone
59
Ender Pearl
14
Totem Of Undying
End Crystal
64
Obsidian
64
Golden Apple
64
Crossbow
Totem Of Undying
Cleuch Minecraft head
Cleuch

selected moment 0:17

Inventory

Cleuch · 0:17

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 13%
Selected moment: 0:17
TiNkll Breakdown

Category scores from the replay analysis

9 categories

Melee

88%

Projectile

0%

Charge

54%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

69%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

94%

Key Events

Highest impact analysis markers

10
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RESPAWN_ANCHOR · Distance: 2.55 · Cooldown 4%

-6
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 3.35 · Cooldown 4%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.16 · Cooldown 10%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.23 · Cooldown 4%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.67 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: TOTEM_OF_UNDYING · Distance: 2.42 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RESPAWN_ANCHOR · Distance: 3.51 · Cooldown 10%

-5
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.72 · Cooldown 4%

-4
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 3.40 · Cooldown 10%

-3
0:03

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: TOTEM_OF_UNDYING · Distance: 119.78 · No confirmed melee exchange

0
Key Events

Highest impact analysis markers

10
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: AIR · Distance: 2.61 · Cooldown 10%

-6
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 3.51 · Cooldown 10%

-6
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 3.59 · Cooldown 10%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.16 · Cooldown 10%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.26 · Cooldown 10%

-5
0:16

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 3.40 · Cooldown 10%

-5
0:16

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: AIR · VANILLA

+1
0:16

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: GLOWSTONE · VANILLA

+1
0:03

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: TOTEM_OF_UNDYING · Distance: 121.00 · Swing outside live melee context

0
0:03

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: TOTEM_OF_UNDYING · Distance: 121.00 · Cooldown 10% | Swing outside live melee context

0
TiNkll Summary

Mixed execution across the match

Strengths

  • 1 melee hit conversion

Weaknesses

  • 9 low-charge melee miss in engages
Cleuch Summary

Mixed execution across the match

Strengths

  • 2 high-risk defensive values

Weaknesses

  • 6 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

1
Projectile charge duration