Permanent analysis and replay retention state
Match ID
EzOfRbtpykaA
Analysis ID
EzOfRbtpykaA
Replay Status
Available
Replay Retention
Oct 03, 2026, 11:01 AM
0 favorites
selected moment 0:17
Inventory
TiNkll · 0:17
selected moment 0:17
Inventory
Cleuch · 0:17
Category scores from the replay analysis
Melee
88%
Projectile
0%
Charge
54%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
69%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
94%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 2.55 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 3.35 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.16 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.23 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 2.67 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: TOTEM_OF_UNDYING · Distance: 2.42 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RESPAWN_ANCHOR · Distance: 3.51 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.72 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.40 · Cooldown 10%
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: TOTEM_OF_UNDYING · Distance: 119.78 · No confirmed melee exchange
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: AIR · Distance: 2.61 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.51 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.59 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 2.16 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 2.26 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.40 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: TOTEM_OF_UNDYING · Distance: 121.00 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: TOTEM_OF_UNDYING · Distance: 121.00 · Cooldown 10% | Swing outside live melee context
Mixed execution across the match
Strengths
- •1 melee hit conversion
Weaknesses
- •9 low-charge melee miss in engages
Mixed execution across the match
Strengths
- •2 high-risk defensive values
Weaknesses
- •6 low-charge melee miss in engages
Data quality notes from the analysis pipeline