Interactive replay review
Charts load when this section approaches the viewport.
Charge
66%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
95%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 2.68 · Self dmg: 1.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 2.86 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 1.35 · Self dmg: 0.00 · Opp dmg: 1.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 2.97 · Self dmg: 0.00 · Opp dmg: 1.00 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 2.02 · Self dmg: 0.40 · Opp dmg: 1.50 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 1.13 · Self dmg: 0.00 · Opp dmg: 1.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 2.11 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: AIR · Distance: 2.27 · Self dmg: 0.00 · Opp dmg: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 1.86 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 1.65 · Self dmg: 1.50 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Mostly solid with visible mistakes
Strengths
Weaknesses