Interactive replay review
Charts load when this section approaches the viewport.
Charge
62%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
93%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.40 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 2.29 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 3.13 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 0.84 · Self dmg: 3.38 · Opp dmg: 0.07 · Direct hit window | Outcome clear despite partial signals
Successful escape pearl
UtilityThe pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 3.60 · Self dmg: 0.00 · Opp dmg: 0.00 · Escape pearl
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 0.91 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 2.21 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 3.90 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Consistent factual execution
Strengths
Weaknesses