Interactive replay review
Charts load when this section approaches the viewport.
Charge
66%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
87%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 1.42 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 2.27 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 1.31 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 0.75 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.62 · Self dmg: 0.00 · Opp dmg: 0.70 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.94 · Self dmg: 0.00 · Opp dmg: 12.94 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 0.75 · Self dmg: 1.14 · Opp dmg: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.57 · Self dmg: 0.00 · Opp dmg: 1.09 · Outcome-backed sequence
Mostly solid with visible mistakes
Strengths
Weaknesses