Match OverviewJun 23, 2026, 03:39 PM
KenduckyChicken Minecraft head
Player

9 analysis categories

Accuracy

6%

Ranked

Ping

17 ms

Damage

-33.64

Duel

VS

Open Large

Time

3:25

Rounds

1

MechanicalDemon Minecraft head
Winner

9 analysis categories

Accuracy

0%

Ranked

Ping

47 ms

Damage

+33.64

Match Metadata

Permanent analysis and replay retention state

Match ID

JRrdeQvDpoRJ

Analysis ID

JRrdeQvDpoRJ

Replay Status

Available

Replay Retention

Sep 21, 2026, 03:39 PM

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KenduckyChicken Minecraft head
KenduckyChicken

selected moment 3:22

Inventory

KenduckyChicken · 3:22

MechanicalDemon Minecraft head
MechanicalDemon

selected moment 3:22

Winner

Inventory

MechanicalDemon · 3:22

Firework Rocket
21
Mace
Cobblestone
Glowstone Dust
3
Totem Of Undying
Experience Bottle
64
Tipped Arrow
64
Elytra
Cobweb
61
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Ender Pearl
13
Crossbow
Obsidian
64
End Crystal
64
Totem Of Undying
Glowstone
64
Totem Of Undying
Experience Bottle
64
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Obsidian
58
End Crystal
55
Golden Apple
61
Totem Of Undying
Glowstone
35
Respawn Anchor
41
Netherite Axe
Ender Pearl
14
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
KenduckyChicken led by 6%
Selected moment: 3:22
KenduckyChicken Breakdown

Category scores from the replay analysis

9 categories

Melee

74%

Projectile

64%

Charge

2%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

MechanicalDemon Breakdown

Category scores from the replay analysis

9 categories

Melee

65%

Projectile

57%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:47

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 5.25

-6
0:47

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 5.25

-6
0:38

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RESPAWN_ANCHOR · Distance: 3.35 · Cooldown 10%

-5
0:41

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 2.80 · Cooldown 10%

-5
0:47

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 5.25 · Charge 0%

-5
0:47

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 5.25 · Charge 0%

-3
0:53

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 15.85

-3
0:53

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 15.85

-3
0:53

Projectile hit conversion

Projectile

The shot connected with the opponent.

Weapon: ARROW · Distance: 15.85

+2
0:53

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 15.85 · Charge 0%

-2
Key Events

Highest impact analysis markers

10
0:06

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 58.17

-6
0:06

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 58.17

-6
0:06

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 58.17

-6
0:11

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 40.33

-6
0:06

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 58.17 · Charge 0%

-5
0:06

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 58.17 · Charge 0%

-5
0:06

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 58.17 · Charge 0%

-5
0:11

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 40.33 · Charge 0%

-5
0:11

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 40.33

-3
0:39

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: TOTEM_OF_UNDYING · Distance: 2.22

-3
KenduckyChicken Summary

Clear mistakes shaped the match

Strengths

  • 48 high-risk defensive values
  • 3 projectile hit conversions

Weaknesses

  • 39 low-charge melee miss in engages
  • 7 clear projectile misses
  • 7 low-charge projectile misses
MechanicalDemon Summary

Clear mistakes shaped the match

Strengths

  • 55 high-risk defensive values
  • 10 melee hit conversions
  • 2 projectile hit conversions

Weaknesses

  • 92 low-charge melee miss in engages
  • 10 clear melee misses
  • 9 clear projectile misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration