Match OverviewJul 04, 2026, 12:29 PM
admiraaltje Minecraft head
Winner

9 analysis categories

Accuracy

56%

Ranked

Ping

27 ms

Damage

+134.53

Duel

VS

Open Large

Time

3:09

Rounds

1

Cleuch Minecraft head
Player

9 analysis categories

Accuracy

64%

Ranked

Ping

40 ms

Damage

-134.53

Match Metadata

Permanent analysis and replay retention state

Match ID

JYXDMhEDRDyE

Analysis ID

JYXDMhEDRDyE

Replay Status

Available

Replay Retention

Oct 02, 2026, 12:29 PM

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admiraaltje Minecraft head
admiraaltje

selected moment 3:07

Winner

Inventory

admiraaltje · 3:07

Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Wind Charge
6
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Wind Charge
48
Mace
Mace
Netherite Axe
Elytra
Ender Pearl
11
Golden Apple
59
Shield
Cleuch Minecraft head
Cleuch

selected moment 3:07

Inventory

Cleuch · 3:07

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 8%
Selected moment: 3:07
admiraaltje Breakdown

Category scores from the replay analysis

9 categories

Melee

93%

Projectile

78%

Charge

46%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

84%

Projectile

0%

Charge

53%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:46

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.73 · Cooldown 4%

-5
0:58

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.15 · Cooldown 10%

-5
0:58

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.15 · Cooldown 10%

-5
0:47

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 2.61 · Cooldown 10%

-4
0:58

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.15 · Cooldown 10%

-3
0:58

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.74 · Cooldown 1%

-3
0:59

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 1.70 · Cooldown 1%

-3
0:59

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.26 · Cooldown 1%

-2
0:59

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.26 · Cooldown 1%

-2
1:00

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 3.84

+2
Key Events

Highest impact analysis markers

10
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 2.91

-7
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.91 · Cooldown 1%

-6
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: ELYTRA · Distance: 3.34

-5
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: ELYTRA · Distance: 2.99

-5
0:21

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_AXE · Distance: 3.55 · Cooldown 1%

-5
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 3.34 · Cooldown 10%

-3
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 2.99 · Cooldown 10%

-3
0:41

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: WIND_CHARGE · Distance: 2.67

+3
0:41

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: WIND_CHARGE · Distance: 2.67

+3
1:00

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 2.86 · Cooldown 10%

-3
admiraaltje Summary

Mixed execution across the match

Strengths

  • 10 melee hit conversions
  • 10 high-risk defensive values
  • 1 projectile hit conversion

Weaknesses

  • 18 low-charge melee miss in engages
  • 3 clear projectile misses
  • 2 clear melee misses
Cleuch Summary

Mixed execution across the match

Strengths

  • 13 melee hit conversions
  • 13 high-risk defensive values

Weaknesses

  • 13 low-charge melee miss in engages
  • 5 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration