Accuracy
56%
Ranked
—
Ping
27 ms
Damage
+134.53
Duel
VS
Open Large
Time
3:09
Rounds
1
Accuracy
64%
Ranked
—
Ping
40 ms
Damage
-134.53
Permanent analysis and replay retention state
Match ID
JYXDMhEDRDyE
Analysis ID
JYXDMhEDRDyE
Replay Status
Available
Replay Retention
Oct 02, 2026, 12:29 PM
0 favorites
selected moment 3:07
Inventory
admiraaltje · 3:07
selected moment 3:07
Inventory
Cleuch · 3:07
Category scores from the replay analysis
Melee
93%
Projectile
78%
Charge
46%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
84%
Projectile
0%
Charge
53%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.73 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.15 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.15 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 2.61 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.15 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.74 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.70 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.26 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.26 · Cooldown 1%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 3.84
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: MACE · Distance: 2.91
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.91 · Cooldown 1%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: ELYTRA · Distance: 3.34
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: ELYTRA · Distance: 2.99
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_AXE · Distance: 3.55 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 3.34 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 2.99 · Cooldown 10%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: WIND_CHARGE · Distance: 2.67
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: WIND_CHARGE · Distance: 2.67
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 2.86 · Cooldown 10%
Mixed execution across the match
Strengths
- •10 melee hit conversions
- •10 high-risk defensive values
- •1 projectile hit conversion
Weaknesses
- •18 low-charge melee miss in engages
- •3 clear projectile misses
- •2 clear melee misses
Mixed execution across the match
Strengths
- •13 melee hit conversions
- •13 high-risk defensive values
Weaknesses
- •13 low-charge melee miss in engages
- •5 clear melee misses
Data quality notes from the analysis pipeline