Combat Score
80 / 100
Ranked
+3 SR
Ping
23 ms
Damage
-48.50
Interactive replay review
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Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 51.03m · Self: 0.00 · Opponent: 6.00 · Zoning | Outcome-backed sequence | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 51.03m · Self: 0.00 · Opponent: 6.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 49.13m · Self: 0.00 · Opponent: 6.00 · Zoning | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 49.13m · Self: 0.00 · Opponent: 6.00 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 48.03m · Self: 0.00 · Opponent: 6.00 · Zoning | Outcome-backed sequence
Contextual low-charge pressure
ChargeRound 1The early shot reads as zoning and is not hard-penalized.
Weapon: ARROW · Distance: 48.03m · Self: 0.00 · Opponent: 6.00 · Charge 0% | Zoning
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 45.84m · Self: 0.00 · Opponent: 6.00 · Zoning | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 45.84m · Self: 0.00 · Opponent: 6.00 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 44.69m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 44.69m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 35.94m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 35.94m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 13.50 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 13.50 · Cooldown 3%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 57.16m · Self: 0.00 · Opponent: 8.00 · Zoning | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 57.16m · Self: 0.00 · Opponent: 8.00 · Charge 0%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 55.41m · Self: 0.00 · Opponent: 7.00 · Zoning | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 55.41m · Self: 0.00 · Opponent: 7.00 · Charge 0%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 53.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 53.91m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 50.59m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 50.59m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 25.03m · Self: 0.00 · Opponent: 8.00 · Zoning | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 25.03m · Self: 0.00 · Opponent: 8.00 · Charge 0%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: BOW · Distance: 23.56m · Self: 0.00 · Opponent: 8.00 · Opponent death | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: BOW · Distance: 23.56m · Self: 0.00 · Opponent: 8.00 · Cooldown 10%
Mostly solid with visible mistakes
Strengths
No notes available.
Weaknesses
No notes available.
Consistent factual execution
Permanent analysis and replay retention state
Match ID
JkcyzeMjHydS
Analysis ID
JkcyzeMjHydS
Replay Status
Available
Replay Retention
Jan 19, 2027, 09:51 AM
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Duel
VS
Classic Small
Combat Score
100 / 100
Ranked
+37 SR
Ping
23 ms
Damage
+48.50
Strengths
Weaknesses
No notes available.
Data quality notes from the analysis pipeline