Interactive replay review
Charts load when this section approaches the viewport.
Charge
48%
Crystal
95%
Anchor
0%
Positioning
0%
Defense
0%
Utility
93%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.25 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.25 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.50 · Self dmg: 1.13 · Opp dmg: 0.00 · Cooldown 30% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 2.50 · Self dmg: 1.13 · Opp dmg: 0.00 · Cooldown 30% | Repeated pattern
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
Mixed execution across the match
Strengths
Weaknesses