Interactive replay review
Charts load when this section approaches the viewport.
Charge
80%
Crystal
89%
Anchor
84%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
0%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: ELYTRA · Distance: 1.99 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Poor anchor self-damage
AnchorThe anchor explosion dealt more harm than value.
Weapon: RESPAWN_ANCHOR · Distance: 1.84 · Self dmg: 0.63 · Opp dmg: 0.00 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 0.19 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Crystal kill conversion
CrystalThe crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 3.72 · Self dmg: 0.00 · Opp dmg: 0.00 · Finish confirmed
Chase pearl conversion
UtilityThe pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 4.79 · Self dmg: 0.00 · Opp dmg: 0.54 · Chase pearl
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.31 · Self dmg: 0.00 · Opp dmg: 0.54 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.81 · Self dmg: 0.00 · Opp dmg: 0.54 · Opponent death | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: FIREWORK_ROCKET · Distance: 34.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 2.94 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeThe swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.38 · Self dmg: 0.00 · Opp dmg: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Mostly solid with visible mistakes
Strengths
Weaknesses