Interactive replay review
Charts load when this section approaches the viewport.
Charge
70%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
96%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 1.46 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.94 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.15 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.41 · Self dmg: 0.00 · Opp dmg: 0.24 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.96 · Self dmg: 0.00 · Opp dmg: 3.82 · Outcome-backed sequence
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 17.18 · Self dmg: 16.34 · Opp dmg: 0.00 · Zoning | Outcome clear despite partial signals
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 3.43 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Consistent factual execution
Strengths
Weaknesses