Match OverviewJul 05, 2026, 11:02 AM
TiNkll Minecraft head
Winner

9 analysis categories

Accuracy

65%

Ranked

Ping

31 ms

Damage

+0.05

Duel

VS

Open Large

Time

0:21

Rounds

1

Cleuch Minecraft head
Player

9 analysis categories

Accuracy

75%

Ranked

Ping

45 ms

Damage

-0.05

Match Metadata

Permanent analysis and replay retention state

Match ID

KeiPNDZtNivy

Analysis ID

KeiPNDZtNivy

Replay Status

Available

Replay Retention

Oct 03, 2026, 11:02 AM

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TiNkll Minecraft head
TiNkll

selected moment 0:20

Winner

Inventory

TiNkll · 0:20

Elytra
Tipped Arrow
64
Totem Of Undying
Cobblestone
48
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Experience Bottle
64
Firework Rocket
24
Shield
Totem Of Undying
Totem Of Undying
Ender Pearl
16
Ender Pearl
16
Mace
Netherite Pickaxe
Netherite Axe
Totem Of Undying
End Crystal
64
Obsidian
64
Ender Pearl
16
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Respawn Anchor
59
Glowstone
59
Ender Pearl
13
Totem Of Undying
End Crystal
61
Obsidian
63
Golden Apple
64
Crossbow
Totem Of Undying
Cleuch Minecraft head
Cleuch

selected moment 0:20

Inventory

Cleuch · 0:20

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 10%
Selected moment: 0:20
TiNkll Breakdown

Category scores from the replay analysis

9 categories

Melee

78%

Projectile

0%

Charge

49%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

88%

Risk Reward

100%

Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

59%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RESPAWN_ANCHOR · Distance: 2.28 · Cooldown 10%

-5
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.70 · Cooldown 10%

-5
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 2.81 · Cooldown 10%

-5
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.25 · Cooldown 10%

-4
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: OBSIDIAN · Distance: 2.18 · Cooldown 10%

-3
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.25 · Cooldown 10%

-3
0:17

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.25 · Cooldown 10%

-3
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: END_CRYSTAL · Distance: 2.63 · Cooldown 10%

-3
0:18

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: END_CRYSTAL · Distance: 2.45

-3
0:18

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: END_CRYSTAL · Distance: 2.45

-3
Key Events

Highest impact analysis markers

10
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.20 · Cooldown 10%

-6
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: AIR · Distance: 2.37 · Cooldown 10%

-6
0:14

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.35 · Cooldown 10%

-6
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: AIR · Distance: 2.08 · Cooldown 10%

-5
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.26 · Cooldown 10%

-5
0:15

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: AIR · Distance: 3.64 · Cooldown 10%

-3
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.19 · Cooldown 10%

-3
0:14

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: GLOWSTONE · VANILLA

+2
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: GLOWSTONE · Distance: 2.24 · Cooldown 10%

-2
0:13

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: GLOWSTONE · VANILLA

+1
TiNkll Summary

Mixed execution across the match

Strengths

  • 20 high-risk defensive values
  • 1 melee hit conversion
  • 1 useful pearl conversion

Weaknesses

  • 13 low-charge melee miss in engages
  • 3 clear melee misses
Cleuch Summary

Mostly solid with visible mistakes

Strengths

  • 13 high-risk defensive values

Weaknesses

  • 8 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

1
Projectile charge duration