Interactive replay review
Charts load when this section approaches the viewport.
Charge
66%
Crystal
0%
Anchor
84%
Positioning
0%
Defense
0%
Utility
88%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: OBSIDIAN · Distance: 3.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: OBSIDIAN · Distance: 2.80 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: OBSIDIAN · Distance: 2.80 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.70 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Poor anchor self-damage
AnchorThe anchor explosion dealt more harm than value.
Weapon: RESPAWN_ANCHOR · Distance: 1.73 · Self dmg: 0.42 · Opp dmg: 0.00 · Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: OBSIDIAN · VANILLA
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · VANILLA
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.53 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Mostly solid with visible mistakes
Strengths
Weaknesses