Interactive replay review
Charts load when this section approaches the viewport.
Charge
59%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
93%
Risk Reward
0%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: SHIELD · Distance: 1.36 · Self dmg: 0.00 · Opp dmg: 0.07 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: SHIELD · Distance: 2.34 · Self dmg: 0.00 · Opp dmg: 0.07 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: GOLDEN_APPLE · Distance: 1.75 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ELYTRA · Distance: 2.81 · Self dmg: 0.07 · Opp dmg: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.75 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: SHIELD · Distance: 1.13 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: SHIELD · Distance: 5.09 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.94 · Self dmg: 0.00 · Opp dmg: 1.13 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.79 · Self dmg: 0.00 · Opp dmg: 1.13 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.10 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Mostly solid with visible mistakes
Strengths
Weaknesses