Combat Score
92 / 100
Ranked
Placement
Ping
40 ms
Damage
+24.73
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Clear melee miss
MeleeRound 1A reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.67m
Clear melee miss
MeleeRound 1A reachable target was in front of the swing, but the attack did not convert.
Weapon: DIAMOND_SWORD · Distance: 2.34m
Low-charge melee miss in engage
ChargeRound 1The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.35m · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 2.34m · Cooldown 4%
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.40m
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.28m
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 3.32m
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 1.79m
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Cooldown 4%
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.22m
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Cooldown 4%
Melee hit conversion
MeleeRound 1A committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.46m
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 2.46m · Cooldown 4%
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 74.00m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.84m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.84m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.84m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.84m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.56m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.56m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 71.19m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 71.19m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 71.19m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 71.19m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 70.81m · Cooldown 4% | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing looks like pressure or spacing rather than a clear punishable miss.
Weapon: DIAMOND_SWORD · Distance: 2.35m
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 2.40m · Cooldown 4%
Ignored off-context melee swing
MeleeRound 1The swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 3.81m · Swing outside live melee context
Ignored low-charge melee noise
ChargeRound 1The low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 3.81m · Cooldown 4% | Swing outside live melee context
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early, but it still converted, so the charge issue is not punished blindly.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Cooldown 4%
Consistent factual execution
Strengths
Weaknesses
No notes available.
Permanent analysis and replay retention state
Match ID
LMKkADYTNASp
Analysis ID
LMKkADYTNASp
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
Duel
VS
Classic Small
Combat Score
75 / 100
Ranked
Placement
Ping
42 ms
Damage
-24.73
Mostly solid with visible mistakes
Strengths
Weaknesses