Interactive replay review
Charts load when this section approaches the viewport.
Charge
57%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
94%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: SHIELD · Distance: 1.73 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · MACE
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 0.82 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.43 · Self dmg: 0.00 · Opp dmg: 4.68 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.86 · Self dmg: 0.00 · Opp dmg: 4.68 · Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: AIR · MACE
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: AIR · Distance: 3.58 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Consistent factual execution
Strengths
Weaknesses