Accuracy
64%
Ranked
—
Ping
26 ms
Damage
-94.73
Duel
VS
Open Large
Time
5:47
Rounds
1
Accuracy
57%
Ranked
—
Ping
63 ms
Damage
+94.73
Permanent analysis and replay retention state
Match ID
NDkBlUxwBETs
Analysis ID
NDkBlUxwBETs
Replay Status
Available
Replay Retention
Oct 03, 2026, 06:34 PM
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selected moment 5:44
Inventory
Machcm · 5:44
selected moment 5:44
Inventory
TVremote___ · 5:44
Category scores from the replay analysis
Melee
75%
Projectile
0%
Charge
55%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Category scores from the replay analysis
Melee
85%
Projectile
60%
Charge
53%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 3.57 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 3.23 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 0.45 · Cooldown 1%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.58
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 1.29 · Cooldown 10%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 3.17
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 3.17 · Cooldown 4%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.73
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.34
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 3.57 · Cooldown 10%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.24 · Cooldown 4%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 14.01
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.20 · Cooldown 4%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 10.32
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.40
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 2.44
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: MACE · Distance: 2.14
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.54 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: SHIELD · Distance: 0.81 · Cooldown 10%
Clear projectile miss
ProjectileThe replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: ENDER_PEARL · Distance: 10.76
Mixed execution across the match
Strengths
- •5 melee hit conversions
- •10 high-risk defensive values
Weaknesses
- •10 low-charge melee miss in engages
- •4 clear melee misses
Mixed execution across the match
Strengths
- •21 melee hit conversions
- •31 high-risk defensive values
- •1 projectile hit conversion
Weaknesses
- •11 low-charge melee miss in engages
- •7 clear projectile misses
- •5 clear melee misses
Data quality notes from the analysis pipeline