Interactive replay review
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Charge
83%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
93%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.46 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.24 · Self dmg: 0.00 · Opp dmg: 1.46 · Under threat | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 121.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 121.00 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 27.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 27.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 24.60 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.63 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.53 · Self dmg: 0.00 · Opp dmg: 0.00 · Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 15.58 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Consistent factual execution
Strengths
Weaknesses