Interactive replay review
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Charge
82%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 4.06 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.65 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.07 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 3%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 10.59 · Self dmg: 0.00 · Opp dmg: 0.07 · Defensive cover | Outcome clear despite partial signals
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 18.63 · Self dmg: 0.00 · Opp dmg: 0.00
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 107.19 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 82.01 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Mostly solid with visible mistakes
Strengths
Weaknesses