Match OverviewJun 14, 2026, 09:48 AM
Cleuch Minecraft head
Winner

9 analysis categories

Accuracy

26%

Ranked

Ping

37 ms

Damage

+8.67

Duel

VS

Classic Small

Time

2:11

Rounds

1

cookv Minecraft head
Player

9 analysis categories

Accuracy

0%

Ranked

Ping

123 ms

Damage

-8.67

Match Metadata

Permanent analysis and replay retention state

Match ID

OLTWsUgMhnTZ

Analysis ID

OLTWsUgMhnTZ

Replay Status

Available

Replay Retention

Sep 12, 2026, 09:48 AM

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Cleuch Minecraft head
Cleuch

selected moment 2:10

Winner

Inventory

Cleuch · 2:10

String
3
Water Bucket
Water Bucket
Water Bucket
Arrow
9
Bucket
Bow
Diamond Pickaxe
Oak Planks
64
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Lava Bucket
Golden Apple
Crossbow
Golden Head
2
Diamond Axe
Oak Planks
64
Water Bucket
Shield
cookv Minecraft head
cookv

selected moment 2:10

Inventory

cookv · 2:10

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 26%
Selected moment: 2:10
Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

92%

Projectile

85%

Charge

16%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

92%

cookv Breakdown

Category scores from the replay analysis

9 categories

Melee

73%

Projectile

0%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

95%

Key Events

Highest impact analysis markers

10
0:12

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.72 · Cooldown 4%

-5
0:21

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: LAVA_BUCKET · Distance: 3.41 · Cooldown 10%

-5
0:21

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: BUCKET · Distance: 3.32 · Cooldown 10%

-4
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.13 · Cooldown 4%

-4
0:45

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 0.82

-3
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.65 · Cooldown 4%

-2
0:31

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 6.56

-2
0:31

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 6.56 · Charge 0%

-2
0:45

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.98 · Cooldown 4%

-2
0:45

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 0.82 · Cooldown 4%

-2
Key Events

Highest impact analysis markers

10
0:13

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.88 · Cooldown 3%

-4
0:22

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.70 · Cooldown 3%

-4
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 1.42 · Cooldown 4%

-3
0:55

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: COBWEB · Distance: 3.10

-3
0:30

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.21 · Cooldown 4%

-2
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.37 · Cooldown 3%

-2
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.06 · Cooldown 4%

-2
0:44

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 3.06 · Cooldown 3%

-2
0:45

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: COBWEB · Distance: 0.82 · Cooldown 4%

-2
0:46

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.96 · Cooldown 4%

-2
Cleuch Summary

Clear mistakes shaped the match

Strengths

  • 51 melee hit conversions
  • 3 high-risk defensive values

Weaknesses

  • 36 low-charge melee miss in engages
  • 5 clear melee misses
  • 2 low-charge projectile misses
cookv Summary

Clear mistakes shaped the match

Strengths

  • 65 melee hit conversions
  • 4 high-risk defensive values

Weaknesses

  • 79 low-charge melee miss in engages
  • 17 clear melee misses
Missing Signals

Data quality notes from the analysis pipeline

1
Item use duration