Interactive replay review
Charts load when this section approaches the viewport.
Charge
69%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.88 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.66 · Self dmg: 0.00 · Opp dmg: 0.68 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.77 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 5.58 · Self dmg: 0.00 · Opp dmg: 1.15 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.82 · Self dmg: 0.00 · Opp dmg: 0.68 · Outcome-backed sequence
Low-charge hit with conversion
ChargeThe swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.82 · Self dmg: 0.00 · Opp dmg: 0.68 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 5.08 · Self dmg: 0.00 · Opp dmg: 0.68 · Outcome-backed sequence
Low-charge hit with conversion
ChargeThe swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 5.08 · Self dmg: 0.00 · Opp dmg: 0.68 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 5.10 · Self dmg: 0.00 · Opp dmg: 0.68 · Outcome-backed sequence
Low-charge hit with conversion
ChargeThe swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 5.10 · Self dmg: 0.00 · Opp dmg: 0.68 · Cooldown 4%
Consistent factual execution
Strengths
Weaknesses