Combat Score
92 / 100
Ranked
Unranked
Ping
49 ms
Damage
-3.33
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.32m · Self: 0.64 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.59m · Self: 0.64 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 5.06m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.50m · Self: 0.00 · Opponent: 21.87 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.35m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 4.74m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: WIND_CHARGE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Cooldown 1% | Repeated pattern
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.14m · Self: 0.00 · Opponent: 8.85 · Under threat | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 117.72m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 117.16m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 117.16m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 105.19m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 102.21m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 102.21m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 101.61m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 0.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 9.79m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.79m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.66m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_CHESTPLATE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.40m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.12m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.26m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.56m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.12m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.69m · Self: 0.76 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.42m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 3.38 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 3.38 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.10m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.99m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.27m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.53m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.07m · Self: 0.00 · Opponent: 0.64
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: SHIELD · Distance: 1.11m · Self: 0.00 · Opponent: 0.64 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: SHIELD · Distance: 1.11m · Self: 0.00 · Opponent: 0.64 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.00m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: SHIELD · Distance: 3.29m · Self: 0.00 · Opponent: 0.64 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: SHIELD · Distance: 3.29m · Self: 0.00 · Opponent: 0.64 · Cooldown 10%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.90m · Self: 0.00 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.13m · Self: 0.00 · Opponent: 4.59 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.13m · Self: 0.00 · Opponent: 4.59 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 0.60m · Self: 0.00 · Opponent: 4.59 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 0.60m · Self: 0.00 · Opponent: 4.59 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · MACE
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 8.00m · Self: 0.00 · Opponent: 0.00
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.42m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.16m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.04m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.45m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 11.45m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.08m · Self: 0.00 · Opponent: 1.14
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.58m · Self: 0.00 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.58m · Self: 0.00 · Opponent: 1.14 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.06m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 57.51m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 56.62m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 56.62m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 55.33m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.76m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.09m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 45.89m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 67.40m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 78.05m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 78.51m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 78.51m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 78.57m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 46.67m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 19.55m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 19.55m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.10m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.31m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.76m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.29m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 18.74m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.08m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.09m · Self: 0.00 · Opponent: 62.80 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.09m · Self: 0.00 · Opponent: 62.80 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 27.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.52m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 31.15m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 31.06m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 31.06m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 31.26m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.32m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 5.16m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.14m · Self: 8.85 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 9.92m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.92m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.04m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 52.34m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 63.93m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 51.98m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 51.98m · Self: 0.00 · Opponent: 0.00 · hp=18.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 45.66m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 17.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 17.10m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.87m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.74m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.42m · Self: 24.88 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 112.06m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 112.06m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 110.53m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 99.63m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 99.63m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 97.94m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 91.67m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 63.66m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 63.66m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 59.32m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 33.78m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.48m · Self: 0.00 · Opponent: 6.25 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.55m · Self: 0.00 · Opponent: 6.25 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.55m · Self: 0.00 · Opponent: 6.25 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.94m · Self: 0.00 · Opponent: 0.76 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.69m · Self: 0.00 · Opponent: 0.76 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.69m · Self: 0.00 · Opponent: 0.76 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.41m · Self: 3.38 · Opponent: 0.00 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 19.55m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 19.55m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 0.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.59m · Self: 0.64 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.32m · Self: 0.64 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.67m · Self: 4.59 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.67m · Self: 4.59 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.19m · Self: 4.59 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 0.60m · Self: 4.59 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.50m · Self: 0.00 · Opponent: 21.87 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 0.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 0.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.30m · Self: 0.00 · Opponent: 18.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.30m · Self: 0.00 · Opponent: 18.51 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.19m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 46.87m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 15.24m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 7.01m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.01m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 20.68m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.20m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 39.90m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 39.90m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 42.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 78.14m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 78.14m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 78.05m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 48.09m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 24.29m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 24.29m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 22.07m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.22m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 28.62m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 10.41m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.41m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 14.25m · Self: 62.80 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.73m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 25.24m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 25.24m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 29.33m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 31.15m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 31.15m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 6.18m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.13m · Self: 0.00 · Opponent: 8.85 · Axe break threat
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.14m · Self: 0.00 · Opponent: 8.85 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 23.68m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 50.98m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 50.98m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 12.31m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 5.01m · Self: 0.00 · Opponent: 24.88 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 5.01m · Self: 0.00 · Opponent: 24.88 · Cooldown 4%
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
OpAQlYBLyeYT
Analysis ID
OpAQlYBLyeYT
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Open Large
Combat Score
87 / 100
Ranked
Unranked
Ping
37 ms
Damage
+3.33
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline