Interactive replay review
Charts load when this section approaches the viewport.
Charge
65%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 2.67 · Self dmg: 0.00 · Opp dmg: 0.19 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: ELYTRA · Distance: 0.80 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.27 · Self dmg: 0.07 · Opp dmg: 0.00 · Cooldown 1%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.55 · Self dmg: 0.00 · Opp dmg: 0.19 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.30 · Self dmg: 0.00 · Opp dmg: 0.19 · Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 3.16 · Self dmg: 0.00 · Opp dmg: 1.14 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.15 · Self dmg: 0.00 · Opp dmg: 0.00
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.29 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 3.21 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 1% | Repeated pattern
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.45 · Self dmg: 0.00 · Opp dmg: 0.07
Mostly solid with visible mistakes
Strengths
Weaknesses