Charge
73%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.58 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 3.55 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 2.07 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 3.81 · Cooldown 10%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 8.20
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: ENDER_PEARL · Distance: 20.12 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ENDER_PEARL · Distance: 20.12 · Cooldown 10% | Swing outside live melee context
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: ENDER_PEARL · Distance: 20.12 · No realistic projectile target window
Unclear pearl outcome
UtilityThe pearl had no direct measurable outcome in the replay window.
Weapon: ENDER_PEARL · Self dmg: 0.00 · Opp dmg: 0.00 · Pearl usage needs surrounding outcome data
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: WIND_CHARGE · Distance: 20.47 · No realistic projectile target window
Consistent factual execution
Strengths
Weaknesses