Interactive replay review
Charts load when this section approaches the viewport.
Charge
71%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
95%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 1.17 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_CHESTPLATE · Distance: 0.73 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.63 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.63 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 3.21 · Cooldown 10%
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: NETHERITE_CHESTPLATE · Distance: 79.78 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: NETHERITE_CHESTPLATE · Distance: 79.78 · Cooldown 10% | No confirmed melee exchange
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: WIND_CHARGE · Distance: 58.86 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: WIND_CHARGE · Distance: 58.86 · Cooldown 10% | Swing outside live melee context
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: WIND_CHARGE · Distance: 58.86
Consistent factual execution
Strengths
Weaknesses