Combat Score
88 / 100
Ranked
Unranked
Ping
10 ms
Damage
+135.20
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.19m · Self: 0.00 · Opponent: 1.37 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.25m · Self: 10.54 · Opponent: 2.47 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 5.10m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Cooldown 1% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: WIND_CHARGE · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 0.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.45m · Self: 11.54 · Opponent: 0.00 · Cooldown 1%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ELYTRA · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.16m · Self: 0.00 · Opponent: 1.37 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.48m · Self: 0.00 · Opponent: 2.28 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.43m · Self: 0.00 · Opponent: 11.54 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 4.58m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_CHESTPLATE · MACE
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.66m · Self: 0.00 · Opponent: 10.54 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.78m · Self: 0.00 · Opponent: 11.54 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 1.32m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: MACE · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Cooldown 1% | Repeated pattern
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.44m · Self: 0.00 · Opponent: 11.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: WIND_CHARGE · Distance: 9.41m · Self: 0.00 · Opponent: 0.07 · Finish attempt | Outcome clear despite partial signals
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 109.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 105.43m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 105.43m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 104.78m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 31.52m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.60m · Self: 0.00 · Opponent: 14.32 · Outcome-backed sequence | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.03m · Self: 0.00 · Opponent: 14.32 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.03m · Self: 0.00 · Opponent: 14.32 · Cooldown 1%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 5.25m · Self: 0.00 · Opponent: 0.15 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 5.25m · Self: 0.00 · Opponent: 0.15 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 30.92m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 31.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 31.97m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 32.20m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 6.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.79m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 6.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.46m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_CHESTPLATE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.41m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.85m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.89m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 5.15m · Self: 0.00 · Opponent: 0.00 · Pressure | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.15m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.32m · Self: 4.76 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 11.32m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.88m · Self: 4.76 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.95m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.49m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.92m · Self: 3.37 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.82m · Self: 3.37 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 3.00m · Self: 3.37 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.19m · Self: 0.00 · Opponent: 1.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.16m · Self: 0.00 · Opponent: 1.37 · Cooldown 1%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ELYTRA · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.48m · Self: 0.00 · Opponent: 2.28 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 5.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 5.68 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.68m · Self: 0.00 · Opponent: 5.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.68m · Self: 0.00 · Opponent: 5.68 · Cooldown 1%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.43m · Self: 0.00 · Opponent: 11.54 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 2.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 53.94m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 51.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.47m · Self: 0.00 · Opponent: 9.49 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.47m · Self: 0.00 · Opponent: 9.49 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 6.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.55m · Self: 0.00 · Opponent: 3.02 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.55m · Self: 0.00 · Opponent: 3.02 · Cooldown 1%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.69m · Self: 0.00 · Opponent: 16.84 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.69m · Self: 0.00 · Opponent: 16.84 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.66m · Self: 0.00 · Opponent: 10.54 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 47188.17m · Self: 0.00 · Opponent: 9.68 · Opponent death | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 47188.17m · Self: 0.00 · Opponent: 9.68 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 85.64m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 1.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.42m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.13m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.13m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.23m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.19m · Self: 0.00 · Opponent: 18.63 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.19m · Self: 0.00 · Opponent: 18.63 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.78m · Self: 0.00 · Opponent: 11.54 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.64m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 0.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.44m · Self: 0.00 · Opponent: 11.35 · Cooldown 4%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_CHESTPLATE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 5.45m · Self: 0.00 · Opponent: 2.89 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.58m · Self: 0.00 · Opponent: 2.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.58m · Self: 0.00 · Opponent: 2.89 · Cooldown 1%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_CHESTPLATE · Distance: 3.98m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ELYTRA · Distance: 4.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: ELYTRA · Distance: 3.28m · Self: 0.00 · Opponent: 0.01 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: ELYTRA · Distance: 3.28m · Self: 0.00 · Opponent: 0.01 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.57m · Self: 0.00 · Opponent: 0.01 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.57m · Self: 0.00 · Opponent: 0.01 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.25m · Self: 0.00 · Opponent: 0.07 · Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.48m · Self: 0.00 · Opponent: 0.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.48m · Self: 0.00 · Opponent: 0.07 · Cooldown 1%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 1.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · MACE
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 12.30m · Self: 7.03 · Opponent: 0.00 · Zoning | Outcome clear despite partial signals | No realistic projectile target window
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.73m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.07m · Self: 0.00 · Opponent: 14.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.07m · Self: 0.00 · Opponent: 14.56 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 1.93m · Self: 0.00 · Opponent: 2.16 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 1.93m · Self: 0.00 · Opponent: 2.16 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 4.65m · Self: 0.00 · Opponent: 7.14 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 4.65m · Self: 0.00 · Opponent: 7.14 · Cooldown 1%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 85.58m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.81m · Self: 0.15 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 11.42m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.46m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 16.98m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 9.41m · Self: 0.00 · Opponent: 0.07 · Under threat | Punish window | Outcome-backed sequence | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.89m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.70m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.53m · Self: 0.00 · Opponent: 4.76 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 5.08m · Self: 0.00 · Opponent: 4.76 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 5.08m · Self: 0.00 · Opponent: 4.76 · Cooldown 1%
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.39m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.88m · Self: 0.00 · Opponent: 3.37 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.91m · Self: 0.00 · Opponent: 3.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.91m · Self: 0.00 · Opponent: 3.37 · Cooldown 1%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.70m · Self: 1.37 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 9.17m · Self: 5.68 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 15.48m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 15.48m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.73m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 53.94m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 53.94m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 63.51m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 63.51m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.12m · Self: 9.49 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.02m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 6.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 0.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.73m · Self: 3.02 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.52m · Self: 16.84 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.25m · Self: 10.54 · Opponent: 2.47 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 2.88m · Self: 10.54 · Opponent: 2.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 2.88m · Self: 10.54 · Opponent: 2.47 · Cooldown 1%
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.70m · Self: 9.68 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 79.45m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 59.29m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 59.29m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.40m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 13.13m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.38m · Self: 18.63 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.45m · Self: 11.54 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: MACE · MACE
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: WIND_CHARGE · Distance: 12.34m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Successful escape pearl
UtilityRound 2The pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Escape pearl
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 5.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 6.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.61m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 0.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 0.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 1.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 8.12m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 3.21m · Self: 0.00 · Opponent: 0.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 3.21m · Self: 0.00 · Opponent: 0.44 · Cooldown 1%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 4.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 4.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.15m · Self: 2.89 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · MACE
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.68m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 10.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: MACE · Distance: 5.15m · Self: 0.00 · Opponent: 7.03 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: MACE · Distance: 5.15m · Self: 0.00 · Opponent: 7.03 · Cooldown 1%
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.47m · Self: 14.56 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: MACE · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Cooldown 1%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: MACE · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.70m · Self: 2.16 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: WIND_CHARGE · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: WIND_CHARGE · Distance: 7.24m · Self: 7.14 · Opponent: 0.00 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
PyXydKwQWSHY
Analysis ID
PyXydKwQWSHY
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Open Large
Combat Score
90 / 100
Ranked
Unranked
Ping
17 ms
Damage
-135.20
Consistent factual execution
Strengths
Weaknesses
Data quality notes from the analysis pipeline