Accuracy
79%
Ranked
—
Ping
38 ms
Damage
-9.04
Duel
VS
Open Large
Time
1:06
Rounds
1
Accuracy
76%
Ranked
—
Ping
64 ms
Damage
+9.04
Permanent analysis and replay retention state
Match ID
UOBJdYjvIkkh
Analysis ID
UOBJdYjvIkkh
Replay Status
Available
Replay Retention
Oct 02, 2026, 12:20 PM
0 favorites
selected moment 1:03
Inventory
Cleuch · 1:03
selected moment 1:03
Inventory
Tuxedo_stevieGHG · 1:03
Category scores from the replay analysis
Melee
90%
Projectile
0%
Charge
73%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
97%
Category scores from the replay analysis
Melee
93%
Projectile
0%
Charge
68%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
95%
Highest impact analysis markers
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: ELYTRA · Distance: 3.06
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.05 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 3.06 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 0.52 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 0.81 · Cooldown 1%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: MACE · Distance: 2.30
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: MACE · Distance: 0.60
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 2.30 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: WIND_CHARGE · MACE
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: SPLASH_POTION · Distance: 120.19 · Swing outside live melee context
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ENDER_PEARL · Distance: 3.53 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_CHESTPLATE · Distance: 3.39 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: ELYTRA · Distance: 1.25 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: MACE · Distance: 3.68 · Cooldown 1%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: WIND_CHARGE · Distance: 0.29 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_CHESTPLATE · Distance: 1.77 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: SHIELD · MACE
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: NETHERITE_CHESTPLATE · Distance: 42.18 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: NETHERITE_CHESTPLATE · Distance: 42.18 · Cooldown 10% | No confirmed melee exchange
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: WIND_CHARGE · Distance: 30.56 · Swing outside live melee context
Mostly solid with visible mistakes
Strengths
- •4 melee hit conversions
- •5 high-risk defensive values
Weaknesses
- •5 low-charge melee miss in engages
- •2 clear melee misses
Mostly solid with visible mistakes
Strengths
- •2 melee hit conversions
- •4 high-risk defensive values
Weaknesses
- •6 low-charge melee miss in engages
Data quality notes from the analysis pipeline