Match OverviewJul 04, 2026, 12:20 PM
Cleuch Minecraft head
Winner

9 analysis categories

Accuracy

79%

Ranked

Ping

38 ms

Damage

-9.04

Duel

VS

Open Large

Time

1:06

Rounds

1

Tuxedo_stevieGHG Minecraft head
Player

9 analysis categories

Accuracy

76%

Ranked

Ping

64 ms

Damage

+9.04

Match Metadata

Permanent analysis and replay retention state

Match ID

UOBJdYjvIkkh

Analysis ID

UOBJdYjvIkkh

Replay Status

Available

Replay Retention

Oct 02, 2026, 12:20 PM

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Cleuch Minecraft head
Cleuch

selected moment 1:03

Winner

Inventory

Cleuch · 1:03

Wind Charge
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Wind Charge
40
Ender Pearl
12
Mace
Elytra
Netherite Axe
Mace
Golden Apple
62
Shield
Totem Of Undying
Tuxedo_stevieGHG Minecraft head
Tuxedo_stevieGHG

selected moment 1:03

Inventory

Tuxedo_stevieGHG · 1:03

Golden Apple
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Mace Regear
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Golden Apple
64
Ender Pearl
16
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Totem Of Undying
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Mace
Netherite Axe
Ender Pearl
14
Wind Charge
56
Shield
Netherite Sword
Mace
Elytra
Wind Charge
64
Totem Of Undying
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Cleuch led by 3%
Selected moment: 1:03
Cleuch Breakdown

Category scores from the replay analysis

9 categories

Melee

90%

Projectile

0%

Charge

73%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

97%

Tuxedo_stevieGHG Breakdown

Category scores from the replay analysis

9 categories

Melee

93%

Projectile

0%

Charge

68%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

95%

Key Events

Highest impact analysis markers

10
0:43

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: ELYTRA · Distance: 3.06

-6
0:39

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.05 · Cooldown 1%

-5
0:43

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 3.06 · Cooldown 10%

-4
0:44

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 0.52 · Cooldown 1%

-3
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 0.81 · Cooldown 1%

-3
0:55

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: MACE · Distance: 2.30

-2
0:55

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: MACE · Distance: 0.60

+2
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 2.30 · Cooldown 10%

-1
0:57

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: WIND_CHARGE · MACE

+1
0:05

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: SPLASH_POTION · Distance: 120.19 · Swing outside live melee context

0
Key Events

Highest impact analysis markers

10
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 3.53 · Cooldown 10%

-5
0:43

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 3.39 · Cooldown 1%

-5
0:43

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ELYTRA · Distance: 1.25 · Cooldown 10%

-5
0:42

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: MACE · Distance: 3.68 · Cooldown 1%

-4
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: WIND_CHARGE · Distance: 0.29 · Cooldown 10%

-4
0:55

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_CHESTPLATE · Distance: 1.77 · Cooldown 10%

-3
0:59

High-risk defensive value

Risk Reward

The replay shows measurable value in a high-risk context.

Weapon: SHIELD · MACE

+2
0:13

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: NETHERITE_CHESTPLATE · Distance: 42.18 · No confirmed melee exchange

0
0:13

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: NETHERITE_CHESTPLATE · Distance: 42.18 · Cooldown 10% | No confirmed melee exchange

0
0:13

Ignored off-context melee swing

Melee

The swing happened outside a live melee exchange and is treated as noise.

Weapon: WIND_CHARGE · Distance: 30.56 · Swing outside live melee context

0
Cleuch Summary

Mostly solid with visible mistakes

Strengths

  • 4 melee hit conversions
  • 5 high-risk defensive values

Weaknesses

  • 5 low-charge melee miss in engages
  • 2 clear melee misses
Tuxedo_stevieGHG Summary

Mostly solid with visible mistakes

Strengths

  • 2 melee hit conversions
  • 4 high-risk defensive values

Weaknesses

  • 6 low-charge melee miss in engages
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration