Match OverviewJun 09, 2026, 10:25 PM
__RazorBill__ Minecraft head
Player

9 analysis categories

Accuracy

0%

Ranked

Ping

16 ms

Damage

-173.18

Duel

VS

Classic Medium

Time

5:04

Rounds

1

TamamoCrosss Minecraft head
Winner

9 analysis categories

Accuracy

0%

Ranked

Ping

151 ms

Damage

+173.18

Match Metadata

Permanent analysis and replay retention state

Match ID

VBWoaGwZgLLp

Analysis ID

VBWoaGwZgLLp

Replay Status

Available

Replay Retention

Sep 07, 2026, 10:20 PM

0 favorites

__RazorBill__ Minecraft head
__RazorBill__

selected moment 5:00

Inventory

__RazorBill__ · 5:00

TamamoCrosss Minecraft head
TamamoCrosss

selected moment 5:00

Winner

Inventory

TamamoCrosss · 5:00

Netherite Pickaxe
Oak Planks
64
Splash Potion
Water Bucket
Oak Planks
64
Water Bucket
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Splash Potion
String
Splash Potion
Splash Potion
Experience Bottle
64
Chorus Fruit
64
Splash Potion
Golden Apple
64
Oak Planks
64
Splash Potion
Splash Potion
Splash Potion
Splash Potion
Diamond Helmet
Diamond Chestplate
Diamond Leggings
Diamond Boots
Diamond Sword
Cobweb
50
Water Bucket
Oak Planks
43
Splash Potion
Golden Apple
43
Ender Pearl
8
Diamond Axe
Totem Of Undying
Shield
Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
Even accuracy
Selected moment: 5:00
__RazorBill__ Breakdown

Category scores from the replay analysis

9 categories

Melee

35%

Projectile

0%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

94%

TamamoCrosss Breakdown

Category scores from the replay analysis

9 categories

Melee

48%

Projectile

82%

Charge

0%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

Key Events

Highest impact analysis markers

10
0:35

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.17 · Cooldown 4%

-6
0:39

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.45 · Cooldown 4%

-6
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 3.34 · Cooldown 4%

-5
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.98 · Cooldown 4%

-5
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.13 · Cooldown 4%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.86 · Cooldown 4%

-5
0:32

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 2.97

-4
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.97 · Cooldown 4%

-4
0:43

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_SWORD · Distance: 2.69

+3
0:46

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 2.56

-3
Key Events

Highest impact analysis markers

10
0:33

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_AXE · Distance: 2.27

-7
0:34

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_SWORD · Distance: 1.97

-7
0:32

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.57 · Cooldown 4%

-5
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 2.27 · Cooldown 3%

-5
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_AXE · Distance: 2.17 · Cooldown 3%

-5
0:34

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.97 · Cooldown 4%

-5
0:41

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: DIAMOND_AXE · Distance: 2.79

+3
1:08

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: DIAMOND_AXE · Distance: 2.78

-3
0:39

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 2.50 · Cooldown 4%

-2
0:39

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: DIAMOND_SWORD · Distance: 1.96 · Cooldown 4%

-2
__RazorBill__ Summary

Clear mistakes shaped the match

Strengths

  • 53 melee hit conversions
  • 2 high-risk defensive values

Weaknesses

  • 129 low-charge melee miss in engages
  • 28 clear melee misses
TamamoCrosss Summary

Clear mistakes shaped the match

Strengths

  • 153 melee hit conversions
  • 1 projectile hit conversion

Weaknesses

  • 92 low-charge melee miss in engages
  • 29 clear melee misses
  • 2 clear projectile misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration