Interactive replay review
Charts load when this section approaches the viewport.
Charge
0%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
88%
There is not enough replay evidence to say this swing should have converted.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · Cooldown 10% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · Cooldown 10% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · Cooldown 10% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: RESPAWN_ANCHOR · Distance: 115.03 · Cooldown 10% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: ENDER_PEARL · Distance: 105.19 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: ENDER_PEARL · Distance: 105.19 · Cooldown 10% | No confirmed melee exchange
Mostly solid with visible mistakes
Strengths
Weaknesses