Interactive replay review
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Charge
84%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 1.36 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 101.59 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 101.59 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 34.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 34.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Anchor pressure without payoff
AnchorThe anchor acted as pressure or space control without a measurable trade.
Weapon: RESPAWN_ANCHOR · Distance: 10.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Anchor actions often require sequence context
Contextual pearl reposition
UtilityThe pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.72 · Self dmg: 0.00 · Opp dmg: 0.00 · Pearl usage needs surrounding outcome data
Contextual crystal pressure
CrystalThe crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 9.05 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalThe crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 8.72 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Contextual crystal pressure
CrystalThe crystal had plausible tactical value without enough outcome proof for hard scoring.
Weapon: END_CRYSTAL · Distance: 8.48 · Self dmg: 0.00 · Opp dmg: 0.00 · Context-backed opportunity | Crystal actions often require sequence context
Consistent factual execution
Strengths
Weaknesses