Interactive replay review
Charts load when this section approaches the viewport.
Charge
71%
Crystal
93%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 3.27 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: END_CRYSTAL · Distance: 3.25 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.47 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Self-damaging crystal failure
CrystalThe crystal sequence caused a direct losing outcome for the user.
Weapon: END_CRYSTAL · Distance: 7.20 · Self dmg: 0.00 · Opp dmg: 0.00 · Self death
Crystal kill conversion
CrystalThe crystal sequence ended in a direct kill.
Weapon: END_CRYSTAL · Distance: 4.73 · Self dmg: 0.00 · Opp dmg: 0.00 · Finish confirmed
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.96 · Self dmg: 0.00 · Opp dmg: 0.36 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.96 · Self dmg: 0.00 · Opp dmg: 0.36 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.85 · Self dmg: 0.00 · Opp dmg: 0.36 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 3.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Consistent factual execution
Strengths
Weaknesses