Match OverviewJun 23, 2026, 03:30 PM
MechanicalDemon Minecraft head
Winner

9 analysis categories

Accuracy

10%

Ranked

Ping

46 ms

Damage

+0.80

Duel

VS

Open Large

Time

1:22

Rounds

1

KenduckyChicken Minecraft head
Player

9 analysis categories

Accuracy

50%

Ranked

Ping

18 ms

Damage

-0.80

Match Metadata

Permanent analysis and replay retention state

Match ID

XXmxgBTOyQLU

Analysis ID

XXmxgBTOyQLU

Replay Status

Available

Replay Retention

Sep 21, 2026, 03:30 PM

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MechanicalDemon Minecraft head
MechanicalDemon

selected moment 1:20

Winner

Inventory

MechanicalDemon · 1:20

Firework Rocket
24
Mace
Totem Of Undying
Totem Of Undying
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Tipped Arrow
61
Elytra
Cobweb
64
Totem Of Undying
Cobblestone
16
Totem Of Undying
Totem Of Undying
Experience Bottle
64
Ender Pearl
11
Crossbow
Obsidian
63
End Crystal
62
Totem Of Undying
Totem Of Undying
Glowstone
64
Totem Of Undying
Experience Bottle
64
Ender Pearl
16
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Obsidian
63
End Crystal
63
Golden Apple
60
Totem Of Undying
Glowstone
46
Respawn Anchor
49
Netherite Axe
Ender Pearl
14
Totem Of Undying
KenduckyChicken Minecraft head
KenduckyChicken

selected moment 1:20

Inventory

KenduckyChicken · 1:20

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
KenduckyChicken led by 40%
Selected moment: 1:20
MechanicalDemon Breakdown

Category scores from the replay analysis

9 categories

Melee

63%

Projectile

67%

Charge

17%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

KenduckyChicken Breakdown

Category scores from the replay analysis

9 categories

Melee

83%

Projectile

79%

Charge

45%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

100%

Key Events

Highest impact analysis markers

10
0:15

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ENDER_PEARL · Distance: 92.50

-6
0:19

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: CROSSBOW · Distance: 42.26

-5
0:19

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: CROSSBOW · Distance: 41.26

-5
0:18

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: CROSSBOW · Distance: 75.82

-4
0:20

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: CROSSBOW · Distance: 39.96

-4
0:20

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CROSSBOW · Distance: 39.96 · Cooldown 10%

-4
0:18

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CROSSBOW · Distance: 75.82 · Cooldown 10%

-3
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CROSSBOW · Distance: 42.26 · Cooldown 10%

-3
0:19

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CROSSBOW · Distance: 41.26 · Cooldown 10%

-3
0:22

Projectile hit conversion

Projectile

The shot connected with the opponent.

Weapon: ARROW · Distance: 27.96

+2
Key Events

Highest impact analysis markers

10
0:31

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 12.89 · Charge 0%

-6
0:31

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 12.89 · Charge 0%

-6
0:31

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 12.89

-5
0:31

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 12.89

-5
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: ENDER_PEARL · Distance: 3.23 · Cooldown 10%

-5
0:31

Clear melee miss

Melee

A reachable target was in front of the swing, but the attack did not convert.

Weapon: CROSSBOW · Distance: 14.85

-4
0:31

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: CROSSBOW · Distance: 14.85 · Cooldown 10%

-4
1:01

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 13.44

-4
1:01

Low-charge projectile miss

Charge

The projectile was released before a useful charge threshold in a meaningful combat window.

Weapon: ARROW · Distance: 13.44 · Charge 0%

-3
1:01

Clear projectile miss

Projectile

The replay shows a clear target window, but the projectile missed every meaningful target.

Weapon: ARROW · Distance: 13.44

-2
MechanicalDemon Summary

Clear mistakes shaped the match

Strengths

  • 20 high-risk defensive values
  • 4 projectile hit conversions
  • 1 melee hit conversion

Weaknesses

  • 33 low-charge melee miss in engages
  • 8 clear melee misses
  • 7 clear projectile misses
KenduckyChicken Summary

Clear mistakes shaped the match

Strengths

  • 10 high-risk defensive values
  • 2 projectile hit conversions

Weaknesses

  • 12 low-charge melee miss in engages
  • 4 clear projectile misses
  • 4 low-charge projectile misses
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration