Combat Score
90 / 100
Ranked
Unranked
Ping
91 ms
Damage
-92.03
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.12m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 1.19m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.61m · Self: 0.00 · Opponent: 3.16 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: AIR · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Pressure | Weak attribution
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.31 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 13.28m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 0.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.60m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.88m · Self: 0.99 · Opponent: 3.21 · Under threat | Punish window | Outcome-backed sequence
Successful escape pearl
UtilityRound 2The pearl created space and prevented a losing follow-up.
Weapon: ENDER_PEARL · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Escape pearl
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_AXE · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
Clear projectile miss in punish window
ProjectileRound 2A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 5.61m · Self: 0.00 · Opponent: 3.29 · Outcome clear despite partial signals
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.20m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.51m · Self: 0.00 · Opponent: 5.84 · Under threat | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 114.16m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 114.13m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.55m · Self: 2.40 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 115.75m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 115.72m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 115.72m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 94.10m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 94.10m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.98m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.34 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.24m · Self: 2.05 · Opponent: 0.81 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 2.05 · Opponent: 0.81 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 2.05 · Opponent: 0.81 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.55m · Self: 2.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 0.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 0.52m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.00m · Self: 1.27 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.57m · Self: 3.21 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.57m · Self: 3.21 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.71m · Self: 3.21 · Opponent: 0.99 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.82m · Self: 0.00 · Opponent: 0.99 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.82m · Self: 0.00 · Opponent: 0.99 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 1.20 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 1.20 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 24.86m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 24.86m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 0.81 · Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 0.81 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 0.81 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.70m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.50m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.61m · Self: 0.00 · Opponent: 3.16 · Cooldown 3%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 14.87m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 14.87m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 6.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.36m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 1.99m · Self: 2.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.51m · Self: 3.21 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.33m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.09m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.55m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.82m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 5.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 2.08m · Self: 0.00 · Opponent: 0.34 · Direct hit window | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 2.08m · Self: 0.00 · Opponent: 0.34 · Charge 0%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.61m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.07m · Self: 0.00 · Opponent: 0.50 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.59m · Self: 0.00 · Opponent: 0.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.59m · Self: 0.00 · Opponent: 0.50 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.62m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.03m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.76m · Self: 3.05 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 0.79 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 0.79 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.34 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.31 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.75m · Self: 0.00 · Opponent: 0.50 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.60m · Self: 0.00 · Opponent: 0.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.60m · Self: 0.00 · Opponent: 0.50 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 0.41 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.41 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 0.41 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.82m · Self: 0.00 · Opponent: 0.19 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.82m · Self: 0.00 · Opponent: 0.19 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.42m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 16.19m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 16.19m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.66m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.66m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 38.79m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 38.79m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.28m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.69m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.52m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 49.55m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 49.55m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.11m · Self: 3.29 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.11m · Self: 3.29 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.89m · Self: 0.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.00m · Self: 2.35 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.09m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Charge 30% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.60m · Self: 5.84 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 1.60m · Self: 5.84 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.61m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 19.83m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 19.83m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 20.54m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 20.54m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 12.10m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 12.10m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.83m · Self: 0.00 · Opponent: 5.84 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.83m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.05m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.80m · Self: 0.00 · Opponent: 2.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.80m · Self: 0.00 · Opponent: 2.40 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.67m · Self: 0.00 · Opponent: 5.50 · Opponent death | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.67m · Self: 0.00 · Opponent: 5.50 · Cooldown 3%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 28.66m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 28.54m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: SPLASH_POTION · Distance: 4.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: SPLASH_POTION · Distance: 5.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: SPLASH_POTION · Distance: 5.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: SPLASH_POTION · Distance: 5.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: SPLASH_POTION · Distance: 6.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.37m · Self: 0.34 · Opponent: 0.18 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.37m · Self: 0.34 · Opponent: 0.18 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.30m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.30m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 3.37m · Self: 0.00 · Opponent: 2.05 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 3.37m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.54m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.54m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.52m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.52m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.28m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 3.26m · Self: 1.45 · Opponent: 1.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 3.26m · Self: 1.45 · Opponent: 1.27 · Cooldown 3%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.88m · Self: 0.99 · Opponent: 3.21 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.01m · Self: 1.20 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: SPLASH_POTION · Distance: 9.76m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Useful potion timing
UtilityRound 2The potion stabilized low health in a live fight window.
Weapon: POTION · Distance: 9.76m · Self: 0.00 · Opponent: 0.00 · hp=0.0
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.98m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.98m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 1.59 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 1.59 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.26m · Self: 0.00 · Opponent: 3.21 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.26m · Self: 0.00 · Opponent: 3.21 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.56m · Self: 0.00 · Opponent: 3.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.56m · Self: 0.00 · Opponent: 3.21 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.72m · Self: 0.00 · Opponent: 1.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.72m · Self: 0.00 · Opponent: 1.44 · Cooldown 3%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 32.01m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 32.01m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.75m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.15m · Self: 0.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.15m · Self: 0.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.25m · Self: 0.34 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.48m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.67m · Self: 0.50 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.64m · Self: 0.00 · Opponent: 0.65 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.64m · Self: 0.00 · Opponent: 0.65 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.28m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.58m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.69m · Self: 0.00 · Opponent: 1.59 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.69m · Self: 0.00 · Opponent: 1.59 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 3.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.56m · Self: 0.00 · Opponent: 3.05 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.44m · Self: 0.00 · Opponent: 2.05 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.44m · Self: 0.00 · Opponent: 2.05 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.42m · Self: 0.00 · Opponent: 3.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.42m · Self: 0.00 · Opponent: 3.21 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.60m · Self: 0.00 · Opponent: 1.29 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.60m · Self: 0.00 · Opponent: 1.29 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 22.86m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Useful potion timing
UtilityRound 2The potion stabilized low health in a live fight window.
Weapon: POTION · Distance: 22.86m · Self: 0.00 · Opponent: 0.00 · hp=3.0
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · GENERIC
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.66m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.66m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 41.24m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 41.38m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 17.00m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.81m · Self: 0.00 · Opponent: 3.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.81m · Self: 0.00 · Opponent: 3.47 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.85m · Self: 0.00 · Opponent: 3.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.85m · Self: 0.00 · Opponent: 3.47 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.61m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.61m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.93m · Self: 0.00 · Opponent: 3.29 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.93m · Self: 0.00 · Opponent: 3.29 · Cooldown 3%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 46.21m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 46.21m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 47.19m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 47.19m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 3.33m · Self: 0.00 · Opponent: 3.29 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 3.33m · Self: 0.00 · Opponent: 3.29 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.50m · Self: 0.00 · Opponent: 5.84 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.50m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.52m · Self: 0.00 · Opponent: 5.84 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.52m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 18.53m · Self: 0.00 · Opponent: 0.44 · Zoning | Outcome clear despite partial signals
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 18.53m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.20m · Self: 0.00 · Opponent: 0.44 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.57m · Self: 0.00 · Opponent: 2.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.57m · Self: 0.00 · Opponent: 2.35 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.18m · Self: 0.00 · Opponent: 3.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.18m · Self: 0.00 · Opponent: 3.47 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 31.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 31.91m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 2.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 2.11m · Self: 0.00 · Opponent: 5.26 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 2.11m · Self: 0.00 · Opponent: 5.26 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 0.99m · Self: 0.00 · Opponent: 5.84 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 0.99m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_AXE · Distance: 1.69m · Self: 0.00 · Opponent: 5.84 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.69m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_AXE · Distance: 1.51m · Self: 0.00 · Opponent: 5.84 · Cooldown 3%
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 1.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 2The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_AXE · GENERIC
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_AXE · Distance: 3.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.51m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
XuiitIbHakCQ
Analysis ID
XuiitIbHakCQ
Replay Status
Available
Replay Retention
Oct 23, 2026, 11:18 AM
0 favorites
VS
Open Large
Combat Score
94 / 100
Ranked
Unranked
Ping
20 ms
Damage
+92.03
Consistent factual execution
Strengths
Weaknesses
Data quality notes from the analysis pipeline