Combat Score
90 / 100
Ranked
Unranked
Ping
73 ms
Damage
+21.82
Duel
Persistent match analysis remains available
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: RAIL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: RAIL · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 4.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: TNT_MINECART · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 1.96m · Self: 1.75 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 9.21m · Self: 0.00 · Opponent: 0.99 · Outcome clear despite partial signals
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 5.21m · Self: 1.45 · Opponent: 0.00 · Pressure | Outcome clear despite partial signals
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: BOW · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.72m · Self: 3.46 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.76m · Self: 0.00 · Opponent: 4.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: BOW · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 2.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.56m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.98m · Self: 0.00 · Opponent: 2.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 0.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: COBWEB · GENERIC
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 4.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.06 · Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.46m · Self: 2.97 · Opponent: 4.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 2.97 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 1.64 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.90m · Self: 1.61 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.28m · Self: 4.89 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 1.64 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.71m · Self: 2.49 · Opponent: 4.59 · Under threat | Punish window | Outcome-backed sequence
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.26m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 11.48m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 11.48m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.58m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 2.11 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 2.11 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.32m · Self: 0.72 · Opponent: 1.02 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.32m · Self: 0.72 · Opponent: 1.02 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 33.26m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 25.34m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 19.41m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.81m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.81m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.30m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.81m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.81m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.46m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 14.67m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 14.67m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 9.13m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.13m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 1.75 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 1.75 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 4.06 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 4.06 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 2.97 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.75m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.21m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 0.99 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 0.99 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.41m · Self: 0.00 · Opponent: 0.89 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.41m · Self: 0.00 · Opponent: 0.89 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.71m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.71m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.60m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TNT_MINECART · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 2.97 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 10.82m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.82m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 7.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.18m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.41m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 1.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.24m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.24m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.11m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.11m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 7.68m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.34m · Self: 0.00 · Opponent: 4.89 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.34m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.75m · Self: 0.00 · Opponent: 1.94 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.75m · Self: 0.00 · Opponent: 1.94 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.21m · Self: 1.45 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TNT_MINECART · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: TNT_MINECART · Distance: 1.89m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.36m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 0.42m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.69m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.09m · Self: 2.40 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 0.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GOLDEN_APPLE · Distance: 6.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BOW · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 1.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.29m · Self: 2.97 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.29m · Self: 2.97 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 18.12m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 14.88m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 14.88m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 1.61 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 1.61 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.72m · Self: 3.46 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.23m · Self: 2.97 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.23m · Self: 2.97 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.86m · Self: 4.89 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.86m · Self: 4.89 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 4.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.76m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · GENERIC
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.38m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 24.53m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BOW · Distance: 3.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 10.02m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 10.02m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 13.08m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 13.08m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 11.47m · Self: 0.00 · Opponent: 0.00 · Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 11.47m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.36m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 2.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 2.21 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 2.50 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 4.06 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.49m · Self: 0.00 · Opponent: 4.06 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.72m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.72m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.96m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.96m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.81m · Self: 0.00 · Opponent: 4.89 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.81m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.12m · Self: 0.00 · Opponent: 4.89 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.12m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.98m · Self: 0.00 · Opponent: 2.50 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 4.06 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 4.06 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.54m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.54m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 11.74m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 1.41m · Self: 3.87 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 1.71m · Self: 7.56 · Opponent: 2.49 · Direct hit window | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 1.71m · Self: 7.56 · Opponent: 2.49 · Charge 0%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 2The shot supports space or escape without a clear punish target.
Weapon: ENDER_PEARL · Distance: 8.40m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.40m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 32.90m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 2.50 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 2.50 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: TNT_MINECART · Distance: 2.55m · Self: 0.00 · Opponent: 0.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: TNT_MINECART · Distance: 2.55m · Self: 0.00 · Opponent: 0.21 · Cooldown 10%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: TNT_MINECART · Distance: 4.66m · Self: 0.00 · Opponent: 0.93 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: TNT_MINECART · Distance: 4.66m · Self: 0.00 · Opponent: 0.93 · Cooldown 10%
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 9.85m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.92m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.24m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Clear projectile miss in punish window
ProjectileRound 2A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 6.98m · Self: 0.00 · Opponent: 0.34 · Pressure | Outcome clear despite partial signals
Chase pearl conversion
UtilityRound 2The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 6.98m · Self: 0.00 · Opponent: 0.34 · Chase pearl
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.34 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.34 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.19m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.78m · Self: 0.00 · Opponent: 2.50 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.78m · Self: 0.00 · Opponent: 2.50 · Cooldown 4%
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 8.77m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 11.95m · Self: 0.00 · Opponent: 0.93 · Defensive cover | Outcome clear despite partial signals | Projectile pressure without clear conversion
Chase pearl conversion
UtilityRound 2The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 11.95m · Self: 0.00 · Opponent: 0.93 · Chase pearl
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: TNT_MINECART · Distance: 4.00m · Self: 0.00 · Opponent: 0.93 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: TNT_MINECART · Distance: 4.00m · Self: 0.00 · Opponent: 0.93 · Cooldown 10%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.09m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 10.03m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.94m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 4.89 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.48m · Self: 0.00 · Opponent: 3.39 · Opponent death | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.48m · Self: 0.00 · Opponent: 3.39 · Cooldown 4%
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.50m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 10.53m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.53m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.47m · Self: 2.11 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 2.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.32m · Self: 1.02 · Opponent: 0.72 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.32m · Self: 1.02 · Opponent: 0.72 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.74m · Self: 0.00 · Opponent: 2.49 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.74m · Self: 0.00 · Opponent: 2.49 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 41.62m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 41.37m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 41.37m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 7.24m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.24m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: BOW · Distance: 1.26m · Self: 0.00 · Opponent: 0.93 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: BOW · Distance: 1.26m · Self: 0.00 · Opponent: 0.93 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: RAIL · Distance: 0.59m · Self: 0.00 · Opponent: 1.55 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: RAIL · Distance: 0.59m · Self: 0.00 · Opponent: 1.55 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 0.67m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.24m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.46m · Self: 0.00 · Opponent: 2.97 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.46m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.94m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.28m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.03m · Self: 0.00 · Opponent: 1.94 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.03m · Self: 0.00 · Opponent: 1.94 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.30m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.96m · Self: 1.75 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.10m · Self: 4.06 · Opponent: 3.39 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.10m · Self: 4.06 · Opponent: 3.39 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.47m · Self: 2.97 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 8.19m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.19m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 5.51m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 5.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.58m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.28m · Self: 0.00 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.06 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 4.26m · Self: 0.00 · Opponent: 2.97 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 4.26m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.46m · Self: 2.97 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.35m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.35m · Self: 0.00 · Opponent: 1.45 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 11.73m · Self: 0.00 · Opponent: 0.00 · Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 11.73m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BOW · Distance: 3.77m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.22m · Self: 0.00 · Opponent: 1.20 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.22m · Self: 0.00 · Opponent: 1.20 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 1.64 · Cooldown 4%
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.64m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.65m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: NETHERITE_SWORD · Distance: 2.32m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.87m · Self: 0.00 · Opponent: 2.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.87m · Self: 0.00 · Opponent: 2.40 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.76m · Self: 0.00 · Opponent: 2.49 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.76m · Self: 0.00 · Opponent: 2.49 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 2.49 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 2.49 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 4.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 15.85m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 0.75m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 0.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 3.86 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.36m · Self: 0.00 · Opponent: 3.86 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.50m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.50m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.64m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.90m · Self: 1.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 3.46 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 3.46 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 2.17m · Self: 2.97 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.17m · Self: 2.97 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.44m · Self: 2.97 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.86m · Self: 2.97 · Opponent: 4.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.86m · Self: 2.97 · Opponent: 4.89 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 2.28m · Self: 4.89 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 0.44m · Self: 4.89 · Opponent: 2.10 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 0.44m · Self: 4.89 · Opponent: 2.10 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · GENERIC
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 2.49 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 2.49 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · GENERIC
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 1.64 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: NETHERITE_SWORD · GENERIC
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 6.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 40.72m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | No realistic projectile target window
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 40.72m · Self: 0.00 · Opponent: 0.00 · Panic pearl | Pearl usage needs surrounding outcome data
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.14m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 3.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 5.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile defensive cover
ProjectileRound 1The shot supports space or escape without a clear punish target.
Weapon: ARROW · Distance: 10.18m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 10.18m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 1.67m · Self: 6.56 · Opponent: 0.00 · Pressure | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 1.67m · Self: 6.56 · Opponent: 0.00 · Charge 15%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 1.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 1.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.61m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 5.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.69m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Pressure
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 3.86m · Self: 4.06 · Opponent: 0.00 · Pressure | Outcome clear despite partial signals
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 3.86m · Self: 4.06 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 3.63m · Self: 4.06 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 3.23m · Self: 4.06 · Opponent: 0.00 · Self death | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: CHERRY_PLANKS · GENERIC
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 106.41m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 106.41m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 69.63m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 69.63m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: CHERRY_PLANKS · Distance: 4.68m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 19.07m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 19.07m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | No realistic projectile target window
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.10m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: RAIL · Distance: 6.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 6.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.38m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 13.68m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 11.84m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 2The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 11.84m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Pressure | Weak attribution
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Charge 0%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 3.87 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 3.87 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 1.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 1.71m · Self: 2.49 · Opponent: 4.59 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 3.26m · Self: 0.00 · Opponent: 2.97 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: NETHERITE_SWORD · Distance: 3.26m · Self: 0.00 · Opponent: 2.97 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: NETHERITE_SWORD · Distance: 5.80m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 6.92m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 35.73m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 2The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 35.73m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 7.03m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.93m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.78m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.55m · Self: 0.21 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.60m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.45m · Self: 0.93 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.38m · Self: 0.93 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.33m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 5.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 6.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 6.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 5.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.07m · Self: 2.50 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.78m · Self: 2.50 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 6.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.12m · Self: 0.93 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.00m · Self: 0.93 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIRT · Distance: 4.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Consistent factual execution
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
YmjYIfKVxhke
Analysis ID
YmjYIfKVxhke
Replay Status
Expired/deleted
Replay Retention
Never
0 favorites
VS
Open Large
Combat Score
85 / 100
Ranked
Unranked
Ping
45 ms
Damage
-21.82
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline