Interactive replay review
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Charge
59%
Crystal
0%
Anchor
95%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 3.37 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 1.25 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: NETHERITE_SWORD · Distance: 1.38 · Self dmg: 0.00 · Opp dmg: 0.63 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: TOTEM_OF_UNDYING · Distance: 2.14 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: TOTEM_OF_UNDYING · Distance: 1.23 · Self dmg: 0.00 · Opp dmg: 0.14 · Under threat | Punish window | Outcome-backed sequence
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: RESPAWN_ANCHOR · VANILLA
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 1.85 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: GLOWSTONE · Distance: 1.85 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10% | Repeated pattern
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
Consistent factual execution
Strengths
Weaknesses