Combat Score
0 / 100
Ranked
Unranked
Ping
25 ms
Damage
+94.77
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.75m · Self: 1.74 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.55m · Self: 2.07 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 1.45 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.22 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 2.07 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.69m · Self: 1.45 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 2.97m · Self: 0.00 · Opponent: 1.45 · Direct hit window | Outcome clear despite partial signals
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.11m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: WATER_BUCKET · Distance: 2.56m · Self: 2.07 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: COBWEB · Distance: 0.60m · Self: 2.46 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.78m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 3.44 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 1.27 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.72m · Self: 0.00 · Opponent: 1.20 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.23 · Opponent: 1.21 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: COBWEB · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.11m · Self: 0.00 · Opponent: 2.07 · Axe break threat
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 1.45 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.33m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.58m · Self: 3.44 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.64m · Self: 0.00 · Opponent: 0.17 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.06m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.73m · Self: 0.00 · Opponent: 1.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.78m · Self: 0.00 · Opponent: 5.51
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 5.22m · Self: 0.00 · Opponent: 2.41 · Direct hit window | Outcome clear despite partial signals
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.67 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ENDER_PEARL · Distance: 8.45m · Self: 0.22 · Opponent: 0.67 · Finish attempt | Outcome clear despite partial signals
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.39m · Self: 0.00 · Opponent: 0.67 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.87m · Self: 0.00 · Opponent: 2.46
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.62m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.73m · Self: 1.08 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.22 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.20m · Self: 1.45 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.04 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.93m · Self: 0.00 · Opponent: 0.60 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 2.07 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.03m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 1.74 · Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 1.46 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 0.35 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 3.44 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.65m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.22m · Self: 0.22 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.75m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.92m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: GOLDEN_APPLE · Distance: 2.23m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.17m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.25m · Self: 0.00 · Opponent: 0.00
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.71m · Self: 0.00 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.46m · Self: 0.00 · Opponent: 2.07
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.77m · Self: 0.00 · Opponent: 0.00
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.10m · Self: 1.51 · Opponent: 0.30 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 1.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.74m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.58 · Opponent: 1.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 0.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.48m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.03m · Self: 0.00 · Opponent: 0.30 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 0.89 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 111.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 111.91m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 105.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.28m · Self: 0.27 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Reposition | Pearl usage needs surrounding outcome data
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 11.71m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 6.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 6.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.37m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.28m · Self: 2.26 · Opponent: 1.20 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.72m · Self: 0.00 · Opponent: 1.20 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.75m · Self: 2.07 · Opponent: 0.22 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.89m · Self: 0.00 · Opponent: 0.55
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.79m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.79m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.75m · Self: 2.07 · Opponent: 1.74 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.84m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.23 · Opponent: 1.21 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.81m · Self: 2.07 · Opponent: 0.37 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 2.07 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 2.07 · Opponent: 0.37 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.74m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.74m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 1.45 · Opponent: 0.22 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.89m · Self: 0.00 · Opponent: 2.07
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.33m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.55m · Self: 3.44 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.55m · Self: 3.44 · Opponent: 0.25 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.58m · Self: 3.44 · Opponent: 0.25 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.80m · Self: 0.00 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.95m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.11m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.64m · Self: 0.00 · Opponent: 0.17 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.09m · Self: 0.00 · Opponent: 2.46
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.60m · Self: 0.00 · Opponent: 2.46 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.60m · Self: 0.00 · Opponent: 2.46 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 4.06m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.58m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.58m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 1.51 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.06m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.73m · Self: 0.00 · Opponent: 1.21 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.83m · Self: 0.22 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.03m · Self: 0.89 · Opponent: 4.17 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.90m · Self: 0.89 · Opponent: 4.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.90m · Self: 0.89 · Opponent: 4.17 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.68m · Self: 0.00 · Opponent: 3.44
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.18m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.18m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.38m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Chase pearl conversion
UtilityRound 1The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 5.22m · Self: 0.00 · Opponent: 0.67 · Chase pearl
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.04m · Self: 0.00 · Opponent: 0.67 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Self: 0.00 · Opponent: 1.74 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.28m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 0.57m · Self: 0.00 · Opponent: 2.64
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.85m · Self: 0.00 · Opponent: 1.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.85m · Self: 0.00 · Opponent: 1.27 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.22m · Self: 0.00 · Opponent: 1.93
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.40m · Self: 0.00 · Opponent: 1.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.40m · Self: 0.00 · Opponent: 1.37 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.03m · Self: 0.00 · Opponent: 0.56
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.88m · Self: 0.00 · Opponent: 0.56 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.88m · Self: 0.00 · Opponent: 0.56 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.81m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Chase pearl conversion
UtilityRound 1The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 8.45m · Self: 0.00 · Opponent: 0.67 · Chase pearl
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.39m · Self: 0.00 · Opponent: 0.67 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.22 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.66m · Self: 0.37 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.90m · Self: 0.37 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.56m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.77m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.95m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.79m · Self: 0.00 · Opponent: 0.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.79m · Self: 0.00 · Opponent: 0.89 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.36m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.56m · Self: 0.00 · Opponent: 4.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.56m · Self: 0.00 · Opponent: 4.17 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.64m · Self: 0.00 · Opponent: 2.46
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.99m · Self: 0.00 · Opponent: 2.46 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.99m · Self: 0.00 · Opponent: 2.46 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 4.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.15m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.88m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.54m · Self: 2.07 · Opponent: 2.32 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.47m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.40m · Self: 2.07 · Opponent: 0.25 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 2.07 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 2.07 · Opponent: 0.25 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.82m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.04m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.86m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.86m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.94m · Self: 1.62 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.94m · Self: 1.62 · Opponent: 0.25 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.01m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.70m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.02m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.14 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.65m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.65m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.33m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.33m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.73m · Self: 1.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.39m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.48m · Self: 0.30 · Opponent: 1.51 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.97m · Self: 0.00 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.97m · Self: 0.00 · Opponent: 1.51 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 2.85 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 2.07 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 2.07 · Opponent: 0.27 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.27m · Self: 2.07 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.27m · Self: 2.07 · Opponent: 0.27 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.22 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.58m · Self: 2.07 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.58m · Self: 2.07 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 2.07 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.77m · Self: 2.07 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.44m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.81m · Self: 0.00 · Opponent: 2.85 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.81m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.20m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.19m · Self: 1.45 · Opponent: 0.44 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.69m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.93m · Self: 0.00 · Opponent: 1.23
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.96m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.96m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.78m · Self: 2.07 · Opponent: 0.79 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 0.00 · Opponent: 0.79 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.23m · Self: 0.00 · Opponent: 0.79 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.01m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 5.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.10m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.87m · Self: 0.00 · Opponent: 4.14
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.37m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.64m · Self: 0.00 · Opponent: 4.14
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.12m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.91m · Self: 1.38 · Opponent: 1.50 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.92 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.92 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.58 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.58 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 21.47m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 21.47m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.63m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 0.00 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 0.00 · Opponent: 1.51 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.80m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.51m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 1.00 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.87m · Self: 2.07 · Opponent: 0.55 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.47m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.22m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.22m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.24m · Self: 2.07 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.25m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.25m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.73m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.03m · Self: 0.00 · Opponent: 1.21
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.57m · Self: 0.00 · Opponent: 1.21
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.98m · Self: 0.00 · Opponent: 1.21 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.98m · Self: 0.00 · Opponent: 1.21 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.51m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.58m · Self: 1.08 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.58m · Self: 1.08 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.72m · Self: 1.08 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.03m · Self: 1.08 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.03m · Self: 1.08 · Opponent: 0.37 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.30m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.89m · Self: 0.00 · Opponent: 0.16 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.89m · Self: 0.00 · Opponent: 0.16 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 2.07 · Opponent: 1.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.58m · Self: 2.07 · Opponent: 1.08 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.48m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.06m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.59m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.59m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 3.25 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.64m · Self: 0.30 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.32m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 1.82 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 1.82 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.45m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.68m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.38m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.70m · Self: 0.00 · Opponent: 1.51
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 1.51 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.24m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.75m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.75m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.77m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.89m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.89m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.27m · Self: 0.00 · Opponent: 1.90
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.53m · Self: 0.00 · Opponent: 0.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.53m · Self: 0.00 · Opponent: 0.89 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.44m · Self: 0.00 · Opponent: 2.16
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.07m · Self: 0.00 · Opponent: 1.01 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.07m · Self: 0.00 · Opponent: 1.01 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.95m · Self: 0.00 · Opponent: 2.16
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.03m · Self: 0.00 · Opponent: 1.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.03m · Self: 0.00 · Opponent: 1.15 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.87m · Self: 0.00 · Opponent: 2.47 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.12m · Self: 0.00 · Opponent: 1.01 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.12m · Self: 0.00 · Opponent: 1.01 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.63m · Self: 0.00 · Opponent: 1.46 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.77m · Self: 0.00 · Opponent: 1.46 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.77m · Self: 0.00 · Opponent: 1.46 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.04 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.03m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.03m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.51m · Self: 0.00 · Opponent: 4.14
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.19m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.17m · Self: 2.07 · Opponent: 4.14 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.14m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.14m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.39m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.39m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.04m · Self: 0.00 · Opponent: 1.45 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Chase pearl conversion
UtilityRound 1The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 2.97m · Self: 0.00 · Opponent: 1.45 · Chase pearl
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.35m · Self: 0.00 · Opponent: 1.45 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.35m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.51m · Self: 1.08 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.11m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.52m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.93m · Self: 0.00 · Opponent: 0.60 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.85m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.85m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.59m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.59m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.17m · Self: 0.27 · Opponent: 2.89 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.82 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.82 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 1.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 1.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.95m · Self: 1.45 · Opponent: 2.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.95m · Self: 1.45 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.74 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 22.29m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 22.29m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.34m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.49m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.30m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 1.37 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.61m · Self: 0.00 · Opponent: 1.37 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.13m · Self: 0.30 · Opponent: 3.44 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.38m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.38m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.03m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.97m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.82 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.82 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.30m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.30m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.51m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.51m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 6.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 7.53m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.14 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 0.14 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 1.45 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.76m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.22m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.96m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.32m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.16m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.10m · Self: 1.46 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 1.46 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.76m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 30.63m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 30.63m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.05m · Self: 0.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.25m · Self: 1.74 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 1.74 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.89m · Self: 0.25 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.54m · Self: 3.10 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 2.46m · Self: 2.85 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 2.46m · Self: 2.85 · Opponent: 0.00 · hp=19.0 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 1.14 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 1.14 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.82m · Self: 2.07 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.13m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.23m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 13.32m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 13.32m · Self: 0.00 · Opponent: 0.00 · Engage pearl | Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.75m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.29m · Self: 0.00 · Opponent: 1.30
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.15m · Self: 0.00 · Opponent: 1.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.15m · Self: 0.00 · Opponent: 1.30 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.87m · Self: 0.00 · Opponent: 1.15
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.70m · Self: 0.00 · Opponent: 1.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.70m · Self: 0.00 · Opponent: 1.15 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.93m · Self: 0.00 · Opponent: 4.17
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.78m · Self: 0.00 · Opponent: 4.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.78m · Self: 0.00 · Opponent: 4.17 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.28m · Self: 0.00 · Opponent: 1.01 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.28m · Self: 0.00 · Opponent: 1.01 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 0.35 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.57m · Self: 0.00 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.53m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.09m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.09m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.31m · Self: 0.27 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.95m · Self: 2.07 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.95m · Self: 2.07 · Opponent: 1.51 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 0.00 · Opponent: 2.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.18m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.11m · Self: 1.74 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.11m · Self: 1.74 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.83m · Self: 2.07 · Opponent: 1.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.65m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.46m · Self: 0.00 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.46m · Self: 0.00 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.98m · Self: 0.58 · Opponent: 1.74 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.58 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.58 · Opponent: 1.74 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.97m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.13m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.87m · Self: 0.30 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.79m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.78m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.65m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 19.48m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 19.48m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.85m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.55m · Self: 0.44 · Opponent: 2.64 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.55m · Self: 0.44 · Opponent: 2.64 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.81m · Self: 0.00 · Opponent: 0.82 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.81m · Self: 0.00 · Opponent: 0.82 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.33m · Self: 2.07 · Opponent: 0.82 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.24m · Self: 2.07 · Opponent: 0.82 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.24m · Self: 2.07 · Opponent: 0.82 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.12m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.51m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.51m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.93m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.71m · Self: 0.27 · Opponent: 3.52 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.27 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.27 · Opponent: 1.45 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.21m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.56m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.75m · Self: 0.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.52m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 1.52m · Self: 3.44 · Opponent: 0.00 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.51m · Self: 0.00 · Opponent: 0.67 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.51m · Self: 0.00 · Opponent: 0.67 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 3.44 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 3.44 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 4.35m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ENDER_PEARL · Distance: 4.35m · Self: 0.00 · Opponent: 0.45 · Direct hit window | Outcome clear despite partial signals
Chase pearl conversion
UtilityRound 1The pearl closed distance and converted into damage pressure.
Weapon: ENDER_PEARL · Distance: 4.35m · Self: 0.00 · Opponent: 0.45 · Chase pearl
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 0.45 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.00 · Opponent: 0.45 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 107.63m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 105.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 105.97m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | No realistic projectile target window
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.16m · Self: 0.00 · Opponent: 0.27 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.15m · Self: 0.00 · Opponent: 0.27 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.15m · Self: 0.00 · Opponent: 0.27 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.27 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.95m · Self: 0.00 · Opponent: 0.27 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.78m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.60m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.51m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.37m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 3.44 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: SPLASH_POTION · Distance: 12.88m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 12.88m · Self: 0.00 · Opponent: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 6.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 6.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.30m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.28m · Self: 1.20 · Opponent: 0.19 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.41m · Self: 1.20 · Opponent: 0.19 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.91m · Self: 1.20 · Opponent: 0.19 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.91m · Self: 1.20 · Opponent: 0.19 · Cooldown 10%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.56m · Self: 0.22 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.22m · Self: 0.22 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.89m · Self: 0.55 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.75m · Self: 1.74 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.88m · Self: 1.21 · Opponent: 2.30 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.78m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.85m · Self: 1.21 · Opponent: 0.23 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.23 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.23 · Cooldown 10%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.78m · Self: 0.37 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.75m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.72m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.11m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.54m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.22 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.52m · Self: 0.00 · Opponent: 1.45
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.79m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.05m · Self: 0.00 · Opponent: 1.45
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.52m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.27m · Self: 0.00 · Opponent: 1.45
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.01m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.55m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.71m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.56m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.56m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 2.07 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 2.85 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GOLDEN_APPLE · Distance: 2.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.00m · Self: 1.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.30m · Self: 2.46 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 0.60m · Self: 2.46 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.95m · Self: 3.58 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.17m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.33m · Self: 1.21 · Opponent: 1.72 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.28m · Self: 1.21 · Opponent: 1.72 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.28m · Self: 1.21 · Opponent: 1.72 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.97m · Self: 2.07 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.00m · Self: 0.00 · Opponent: 0.22
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.27m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.20m · Self: 4.17 · Opponent: 0.89 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.74m · Self: 4.17 · Opponent: 0.89 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.53m · Self: 0.00 · Opponent: 0.89 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.53m · Self: 0.00 · Opponent: 0.89 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.23m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.50m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.78m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.92m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.20m · Self: 1.27 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.61m · Self: 1.27 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.79m · Self: 1.93 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 1.37 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.41m · Self: 0.56 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.68m · Self: 0.00 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.68m · Self: 0.00 · Opponent: 0.22 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.80m · Self: 0.00 · Opponent: 0.37
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.00m · Self: 0.00 · Opponent: 0.37 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.71m · Self: 0.00 · Opponent: 0.37 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.63m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.03m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.79m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.13m · Self: 0.89 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 3.73m · Self: 0.89 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.54m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.35m · Self: 4.17 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.56m · Self: 4.17 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.52m · Self: 2.46 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.11m · Self: 2.46 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.00m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.84m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.84m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.10m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.68m · Self: 0.00 · Opponent: 0.42
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.42 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.42 · Cooldown 10%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.87m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.87m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.66m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.88m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.88m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.54m · Self: 2.32 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.07m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.41m · Self: 0.25 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 0.25 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.90m · Self: 0.25 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 4.39m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.26m · Self: 0.00 · Opponent: 2.07
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.87m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.94m · Self: 0.25 · Opponent: 1.62 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.94m · Self: 0.25 · Opponent: 1.62 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.82m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.60m · Self: 0.14 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.54m · Self: 2.21 · Opponent: 0.15 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.85m · Self: 2.07 · Opponent: 0.15 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 2.07 · Opponent: 0.15 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 2.07 · Opponent: 0.15 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.15m · Self: 3.44 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.50m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 4.76m · Self: 0.00 · Opponent: 0.00 · hp=15.0 | Potion usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.34m · Self: 0.00 · Opponent: 1.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.34m · Self: 0.00 · Opponent: 1.08 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.15m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.10m · Self: 1.51 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.68m · Self: 1.51 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.68m · Self: 1.51 · Opponent: 0.30 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.06m · Self: 0.27 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.10m · Self: 1.00 · Opponent: 0.22 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.47m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.47m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.63m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.15m · Self: 0.44 · Opponent: 2.90 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.52m · Self: 1.23 · Opponent: 1.45 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.91m · Self: 0.44 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.91m · Self: 0.44 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.91m · Self: 0.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.72m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.72m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 5.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 5.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.52m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.62m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.21m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.19m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.55 · Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 0.55 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.15m · Self: 0.00 · Opponent: 0.55 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.12m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.07m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.00m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.85m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.82m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 1.70m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Cooldown 10% | Repeated pattern
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.30m · Self: 3.81 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 1.81m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.61m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.66m · Self: 0.92 · Opponent: 0.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.66m · Self: 0.92 · Opponent: 0.17 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.92 · Opponent: 0.17 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.92 · Opponent: 0.17 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.72m · Self: 0.58 · Opponent: 1.21 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.64m · Self: 0.58 · Opponent: 1.21 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.85m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.62m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.05m · Self: 1.51 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.62m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.51m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.51m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.91m · Self: 1.00 · Opponent: 1.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.40m · Self: 1.00 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.40m · Self: 1.00 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.37m · Self: 1.00 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.87m · Self: 0.55 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.09m · Self: 0.55 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.09m · Self: 0.55 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.22m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.28m · Self: 2.07 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.16m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 3.16m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.38m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 3.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.48m · Self: 1.21 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 0.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.31m · Self: 1.21 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.82m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.94m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.78m · Self: 0.00 · Opponent: 1.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.78m · Self: 0.00 · Opponent: 1.08 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: GOLDEN_APPLE · Distance: 4.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.11m · Self: 1.08 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.78m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.55m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.45m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.02m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.48m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.94m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.05m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.23m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.50m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.08m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.16m · Self: 0.00 · Opponent: 0.00
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.26m · Self: 0.00 · Opponent: 3.25
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.16m · Self: 0.00 · Opponent: 3.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.16m · Self: 0.00 · Opponent: 3.25 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.03m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.96m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.96m · Self: 0.00 · Opponent: 0.30 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.53m · Self: 0.00 · Opponent: 1.45
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.32m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.24m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.63m · Self: 0.55 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.70m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.70m · Self: 0.55 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.68m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.05m · Self: 0.00 · Opponent: 2.07
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.75m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 6.17m · Self: 0.00 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.56m · Self: 1.51 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.96m · Self: 1.51 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.23m · Self: 1.51 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: AIR · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual potion usage
UtilityRound 1The potion had plausible utility but not enough outcome proof for a harder score.
Weapon: POTION · Distance: 5.22m · Self: 0.00 · Opponent: 0.00 · hp=18.5 | Potion usage needs surrounding outcome data
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.20m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.06m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.07m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 2.61m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.02m · Self: 0.89 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.19m · Self: 1.01 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 1.01 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.49m · Self: 1.01 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.28m · Self: 1.15 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.94m · Self: 2.07 · Opponent: 0.04 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.83m · Self: 0.00 · Opponent: 0.04 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.83m · Self: 0.00 · Opponent: 0.04 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 2.63m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.56m · Self: 2.07 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.41m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.27m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.51m · Self: 0.00 · Opponent: 1.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.51m · Self: 0.00 · Opponent: 1.08 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.68m · Self: 0.00 · Opponent: 2.07
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.36m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.09m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.47m · Self: 2.90 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.67m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.66m · Self: 1.45 · Opponent: 1.45 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.56m · Self: 1.45 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.83m · Self: 0.00 · Opponent: 1.45
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.73m · Self: 1.74 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.16m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.59m · Self: 1.74 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.82 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.82 · Opponent: 0.00 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.13m · Self: 4.92 · Opponent: 1.27 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.13m · Self: 2.07 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.13m · Self: 2.07 · Opponent: 0.27 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 2.07 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 2.07 · Opponent: 0.27 · Cooldown 3%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.99m · Self: 2.85 · Opponent: 2.45 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 2.85 · Opponent: 1.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 2.85 · Opponent: 1.00 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.76m · Self: 0.55 · Opponent: 1.45 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 1.45 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 1.45 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 2.03m · Self: 0.55 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 2.03m · Self: 2.29 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: GOLDEN_APPLE · Distance: 1.18m · Self: 1.60 · Opponent: 0.68 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: GOLDEN_APPLE · Distance: 1.18m · Self: 1.60 · Opponent: 0.68 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.64m · Self: 0.00 · Opponent: 2.07
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.74m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.47m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.16m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.76m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.00 · Opponent: 1.00 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.17m · Self: 0.00 · Opponent: 1.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.38m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.68m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.00m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.83m · Self: 1.37 · Opponent: 1.51 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.56m · Self: 1.37 · Opponent: 1.51 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.56m · Self: 1.37 · Opponent: 1.51 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.56m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.45m · Self: 3.44 · Opponent: 0.30 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.51m · Self: 3.44 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.51m · Self: 3.44 · Opponent: 0.30 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: COBWEB · Distance: 2.48m · Self: 3.44 · Opponent: 0.30 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.28m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: COBWEB · Distance: 3.28m · Self: 0.00 · Opponent: 0.00 · Cooldown 10%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.03m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.55m · Self: 0.00 · Opponent: 2.07
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BUCKET · Distance: 4.81m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 3.44 · Opponent: 0.22 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 3.44 · Opponent: 0.22 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.89m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.73m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.46m · Self: 3.81 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.44m · Self: 3.81 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.16m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.37m · Self: 4.14 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: WATER_BUCKET · Distance: 3.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 4.91m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: OAK_PLANKS · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.90m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.08m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.20m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.14m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.65m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.80m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.64m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.08m · Self: 0.00 · Opponent: 1.46
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.38m · Self: 0.00 · Opponent: 1.46 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.38m · Self: 0.00 · Opponent: 1.46 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.18m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.76m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 6.25m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: ENDER_PEARL · Distance: 5.63m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual pearl reposition
UtilityRound 1The pearl had plausible reposition value without a measurable hard outcome.
Weapon: ENDER_PEARL · Distance: 5.63m · Self: 0.00 · Opponent: 0.00 · Pearl usage needs surrounding outcome data
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.29m · Self: 0.00 · Opponent: 0.44
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.12m · Self: 0.00 · Opponent: 1.74
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.81m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.81m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.39m · Self: 0.00 · Opponent: 3.10
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.17m · Self: 0.00 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 2.17m · Self: 0.00 · Opponent: 0.25 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 0.25 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.59m · Self: 0.00 · Opponent: 0.25 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.30m · Self: 0.00 · Opponent: 2.85
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 2.85 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.72m · Self: 0.00 · Opponent: 2.85 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.66m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 1.42m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.27m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.53m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.52m · Self: 1.14 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.52m · Self: 1.14 · Opponent: 3.44 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.71m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.50m · Self: 2.07 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.50m · Self: 2.07 · Opponent: 2.07 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.76m · Self: 0.00 · Opponent: 0.00
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.50m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.52m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.55m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.58m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.31m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.21m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.09m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.10m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.19m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.23m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.24m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.23m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.23m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.05m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 14.05m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 0.64m · Self: 3.44 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 3.44 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.48m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.67m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.27m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.54m · Self: 1.30 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.30m · Self: 1.15 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.74m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.55m · Self: 4.17 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.38m · Self: 4.17 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.21m · Self: 4.17 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.21m · Self: 4.17 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.88m · Self: 4.17 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.55m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.55m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 1.00 · Opponent: 0.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 1.00 · Opponent: 0.35 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.12m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 1.08 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.97m · Self: 0.00 · Opponent: 1.08 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.15m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.18m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.15m · Self: 0.00 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.15m · Self: 0.00 · Opponent: 0.27 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.27 · Cooldown 3%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.20m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.74m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: COBWEB · Distance: 2.49m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.83m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.26m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.89m · Self: 2.85 · Opponent: 3.44 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.20m · Self: 2.85 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.20m · Self: 2.85 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 4.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.59m · Self: 2.07 · Opponent: 5.18 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.82m · Self: 0.00 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.82m · Self: 0.00 · Opponent: 3.44 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.21m · Self: 2.07 · Opponent: 1.74 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.68m · Self: 0.00 · Opponent: 1.74 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.68m · Self: 0.00 · Opponent: 1.74 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 6.23m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.83m · Self: 1.00 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.40m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.67m · Self: 1.00 · Opponent: 2.07 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.57m · Self: 1.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.57m · Self: 1.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.46m · Self: 1.00 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.84m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.58 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.58 · Cooldown 10%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 4.48m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.24m · Self: 0.00 · Opponent: 0.60
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.41m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.88m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.88m · Self: 0.00 · Opponent: 0.30 · Cooldown 3%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.94m · Self: 0.00 · Opponent: 0.30 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.16m · Self: 0.00 · Opponent: 0.00
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.69m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.87m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.49m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.52m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.63m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.79m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.82m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.82m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.75m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Weak attribution | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 19.73m · Self: 0.00 · Opponent: 0.00 · Zoning | Weak attribution | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 3.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 3.12m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 3.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: EXPERIENCE_BOTTLE · Distance: 3.45m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 5.12m · Self: 2.64 · Opponent: 0.44 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.81m · Self: 0.00 · Opponent: 0.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 3.48m · Self: 0.82 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.01m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.01m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 2.07 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.97m · Self: 0.00 · Opponent: 2.07 · Cooldown 4%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.75m · Self: 3.52 · Opponent: 0.27 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.53m · Self: 1.45 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.53m · Self: 1.45 · Opponent: 0.27 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.08m · Self: 1.45 · Opponent: 0.27 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.08m · Self: 1.45 · Opponent: 0.27 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 1.04m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.36m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.36m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.46m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.31m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.72m · Self: 2.07 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 2.07 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.24m · Self: 2.07 · Opponent: 0.00 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.60m · Self: 0.00 · Opponent: 0.00 · Axe break threat
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: COBWEB · Distance: 5.19m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.30 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.51m · Self: 0.00 · Opponent: 0.30 · Cooldown 4%
Shield failed against axe pressure
UtilityRound 1The shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 1.52m · Self: 2.12 · Opponent: 6.88 · Axe break threat
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 0.89m · Self: 0.67 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 0.89m · Self: 0.67 · Opponent: 3.44 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 1.45 · Opponent: 3.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.14m · Self: 1.45 · Opponent: 3.44 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.66m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.83m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.90m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | No confirmed melee exchange
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.99m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 0.82 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.22m · Self: 0.00 · Opponent: 0.82 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Clear mistakes shaped the match
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
aMGxUCKPqrOR
Analysis ID
aMGxUCKPqrOR
Replay Status
Available
Replay Retention
Oct 27, 2026, 03:42 PM
0 favorites
VS
Open Large
Combat Score
0 / 100
Ranked
Unranked
Ping
31 ms
Damage
-94.77
Clear mistakes shaped the match
Strengths
Weaknesses
Data quality notes from the analysis pipeline