Combat Score
65 / 100
Ranked
Unranked
Ping
45 ms
Damage
-32.40
Duel
Interactive replay review
Charts load when this section approaches the viewport.
Side-by-side performance across replay-scored disciplines. Inconclusive or unobserved metrics are transparently labelled.
Performance metrics partitioned across recorded match rounds.
Explore authentic time-stamped combat occurrences and aggregated performance signals.
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 3.10m · Self: 1.88 · Opponent: 0.44 · Cooldown 3% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 2.61 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 1.88 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 1Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 3% | Repeated pattern
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.86m · Self: 0.00 · Opponent: 0.90 · Outcome-backed sequence
Shield failed against axe pressure
UtilityRound 1The shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 1.70m · Self: 2.61 · Opponent: 0.00 · Axe break threat
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clear projectile miss in punish window
ProjectileRound 1A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 6.17m · Self: 0.00 · Opponent: 0.32 · Pressure | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.40 · Opponent: 0.00 · Cooldown 4%
Clear projectile miss in punish window
ProjectileRound 2A clear mid-fight shot missed a realistic conversion chance.
Weapon: ARROW · Distance: 5.61m · Self: 0.00 · Opponent: 0.96 · Outcome-backed sequence
Low-charge projectile wasted punish window
ChargeRound 2The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 5.61m · Self: 0.00 · Opponent: 0.96 · Charge 0%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.95 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.09m · Self: 1.88 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.15m · Self: 0.00 · Opponent: 0.64 · Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 1The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
High-risk defensive value
Risk RewardRound 1The replay shows measurable value in a high-risk context.
Weapon: DIAMOND_SWORD · AXE
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeRound 2Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Cooldown 4% | Repeated pattern
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 10.54m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.87m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 1.60 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge projectile wasted punish window
ChargeRound 1The projectile released too early during a real conversion chance.
Weapon: ARROW · Distance: 6.17m · Self: 0.00 · Opponent: 0.32 · Charge 0% | Pressure
Projectile hit conversion
ProjectileRound 1The shot landed and created measurable value.
Weapon: ARROW · Distance: 7.45m · Self: 0.00 · Opponent: 1.55 · Finish attempt | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.48m · Self: 0.47 · Opponent: 0.00 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.48m · Self: 0.00 · Opponent: 1.60 · Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.06m · Self: 0.00 · Opponent: 4.52 · Under threat | Punish window | Outcome-backed sequence
Projectile zoning attempt
ProjectileRound 1The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 47.14m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 47.14m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.53m · Self: 0.95 · Opponent: 1.60 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.96m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.89m · Self: 0.00 · Opponent: 0.00
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.23m · Self: 0.00 · Opponent: 2.61 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.23m · Self: 0.00 · Opponent: 2.61 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.01m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.14m · Self: 0.00 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.10m · Self: 1.88 · Opponent: 0.44 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.09m · Self: 1.88 · Opponent: 0.44 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 3.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.86m · Self: 0.00 · Opponent: 0.90 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 2.10m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.15m · Self: 0.00 · Opponent: 0.64 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.37m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.43m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.90m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.22m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.41m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 1.35 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.88m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.45m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 8.80m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.29m · Self: 1.55 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.92m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.65m · Self: 0.00 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.08m · Self: 0.00 · Opponent: 0.40 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.66m · Self: 1.88 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.66m · Self: 1.88 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.44m · Self: 0.00 · Opponent: 0.47 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.71m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.68m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.63m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.17m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.55m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.41m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.35m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 5.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.72m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.75m · Self: 0.00 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.47 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.44m · Self: 0.00 · Opponent: 0.47 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.25m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.77m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.00 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.06m · Self: 0.00 · Opponent: 0.40 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.31m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.98m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 1.35 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.38m · Self: 0.00 · Opponent: 0.40 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.46m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.34m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 14.66m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 14.66m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 3.60m · Self: 0.00 · Opponent: 0.00 · Charge 0% | No realistic projectile target window
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 2.88m · Self: 1.59 · Opponent: 0.00 · Pressure | Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 2.88m · Self: 1.59 · Opponent: 0.00 · Charge 0%
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.41m · Self: 1.35 · Opponent: 4.52 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.15m · Self: 1.35 · Opponent: 4.52 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.15m · Self: 1.35 · Opponent: 4.52 · Cooldown 3%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.08m · Self: 1.35 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 3.13m · Self: 1.60 · Opponent: 0.95 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.40m · Self: 1.60 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.95 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.13m · Self: 0.00 · Opponent: 0.95 · Cooldown 4%
Useful shield defense
UtilityRound 1The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.29m · Self: 0.00 · Opponent: 1.88
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.62m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.62m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.86m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 4.11m · Self: 0.00 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 3.29m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Contextual shield usage
UtilityRound 1The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.99m · Self: 2.61 · Opponent: 0.00 · Axe break threat | Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.37m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.47m · Self: 2.61 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Shield failed against axe pressure
UtilityRound 1The shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 2.25m · Self: 0.44 · Opponent: 1.88 · Axe break threat
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.86m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.02m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.29m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.87m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.50m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.07m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 0.00 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.23m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.00m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual low-charge pressure
ChargeRound 1The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 9.31m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Finish attempt | Projectile pressure without clear conversion
Contextual melee pressure
MeleeRound 1The swing could be pressure or baiting, not a clear miss.
Weapon: BOW · Distance: 5.56m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity | No confirmed melee exchange
Clean melee conversion
MeleeRound 1The swing converted into a meaningful melee hit.
Weapon: BOW · Distance: 3.23m · Self: 0.00 · Opponent: 0.32 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 1The swing was early but still converted, so it is not hard-punished.
Weapon: BOW · Distance: 3.23m · Self: 0.00 · Opponent: 0.32 · Cooldown 10%
Low-charge projectile still converted
ChargeRound 1The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 7.45m · Self: 0.00 · Opponent: 1.55 · Charge 0%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 56.84m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.23m · Self: 1.88 · Opponent: 0.40 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 1.13m · Self: 1.88 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.13m · Self: 1.88 · Opponent: 0.40 · Cooldown 3%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 0.90m · Self: 1.88 · Opponent: 0.40 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 0.90m · Self: 1.88 · Opponent: 0.40 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 0.93m · Self: 1.88 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.50m · Self: 0.40 · Opponent: 0.00 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Low-charge melee miss in engage
ChargeRound 2The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 1.89m · Self: 0.00 · Opponent: 0.00 · Cooldown 4%
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.65m · Self: 0.87 · Opponent: 1.88 · Shield usage needs surrounding outcome data
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 1.43m · Self: 0.47 · Opponent: 1.88 · Shield usage needs surrounding outcome data
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.85m · Self: 0.47 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.85m · Self: 0.47 · Opponent: 1.88 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.63m · Self: 0.00 · Opponent: 1.88
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.43m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 1.35 · Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.38m · Self: 0.00 · Opponent: 1.35 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.46m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 2.46m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 3.14m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.14m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.48m · Self: 0.47 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 2.54m · Self: 0.40 · Opponent: 0.00 · Under threat | Punish window | Outcome-backed sequence
Contextual shield usage
UtilityRound 2The shield sequence is recorded, but the replay does not prove a hard outcome.
Weapon: SHIELD · Distance: 2.31m · Self: 0.40 · Opponent: 1.35 · Shield usage needs surrounding outcome data
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 1.93m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.40 · Opponent: 1.35 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.28m · Self: 0.40 · Opponent: 1.35 · Cooldown 4%
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 3.68m · Self: 0.00 · Opponent: 1.88
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 1.88 · Under threat | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 1.45m · Self: 0.00 · Opponent: 1.88 · Cooldown 4%
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_SWORD · Distance: 3.48m · Self: 0.00 · Opponent: 1.60 · Cooldown 4%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_SWORD · Distance: 4.40m · Self: 0.00 · Opponent: 0.00 · Context-backed opportunity | Swing outside live melee context
Projectile hit conversion
ProjectileRound 2The shot landed and created measurable value.
Weapon: ARROW · Distance: 10.74m · Self: 0.00 · Opponent: 0.96 · Outcome-backed sequence
Low-charge projectile still converted
ChargeRound 2The early release still created value, so it is not auto-punished.
Weapon: ARROW · Distance: 10.74m · Self: 0.00 · Opponent: 0.96 · Charge 0%
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 15.39m · Self: 0.00 · Opponent: 0.00 · Zoning | Context-backed opportunity | Projectile pressure without clear conversion
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 15.39m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Zoning | Projectile pressure without clear conversion
Projectile zoning attempt
ProjectileRound 2The shot reads as long-range zoning rather than a hard miss.
Weapon: ARROW · Distance: 13.67m · Self: 0.00 · Opponent: 0.00 · Defensive cover | Context-backed opportunity
Contextual low-charge pressure
ChargeRound 2The early shot looks like harmless pressure rather than a wasted punish window.
Weapon: ARROW · Distance: 13.67m · Self: 0.00 · Opponent: 0.00 · Charge 0% | Defensive cover
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 1.56m · Self: 0.00 · Opponent: 4.52
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 1.06m · Self: 0.00 · Opponent: 4.52 · Cooldown 3%
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.21m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.44m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Contextual melee pressure
MeleeRound 2The swing could be pressure or baiting, not a clear miss.
Weapon: DIAMOND_AXE · Distance: 1.57m · Self: 0.00 · Opponent: 0.00 · Under threat | Punish window | Context-backed opportunity
Useful shield defense
UtilityRound 2The shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.39m · Self: 0.00 · Opponent: 1.59
Clean melee conversion
MeleeRound 2The swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.88m · Self: 0.00 · Opponent: 1.59 · Opponent death | Punish window | Outcome-backed sequence
Low-charge hit with conversion
ChargeRound 2The swing was early but still converted, so it is not hard-punished.
Weapon: DIAMOND_AXE · Distance: 2.88m · Self: 0.00 · Opponent: 1.59 · Cooldown 3%
Mixed execution across the match
Strengths
Weaknesses
Permanent analysis and replay retention state
Match ID
aQYBZeRWZNqp
Analysis ID
aQYBZeRWZNqp
Replay Status
Available
Replay Retention
Nov 02, 2026, 09:56 AM
0 favorites
VS
Classic Small
Combat Score
83 / 100
Ranked
Unranked
Ping
19 ms
Damage
+32.40
Mostly solid with visible mistakes
Strengths
Weaknesses
Data quality notes from the analysis pipeline