Interactive replay review
Charts load when this section approaches the viewport.
Charge
76%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
91%
Risk Reward
0%
Multiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 0.73 · Self dmg: 1.88 · Opp dmg: 0.00 · Cooldown 3% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.78 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 12%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.66 · Self dmg: 4.52 · Opp dmg: 0.00 · Cooldown 4%
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 4.03 · Self dmg: 0.00 · Opp dmg: 1.88 · Under threat | Punish window | Outcome-backed sequence
Projectile hit conversion
ProjectileThe shot landed and created measurable value.
Weapon: ARROW · Distance: 5.39 · Self dmg: 5.64 · Opp dmg: 9.64 · Direct hit window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 2.82 · Self dmg: 0.00 · Opp dmg: 0.00 · Axe break threat
Shield failed against axe pressure
UtilityThe shield was broken in axe range and the player still lost the follow-up.
Weapon: SHIELD · Distance: 2.63 · Self dmg: 4.52 · Opp dmg: 0.46 · Axe break threat
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.79 · Self dmg: 4.52 · Opp dmg: 0.46 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 2.79 · Self dmg: 4.52 · Opp dmg: 0.46 · Under threat | Punish window | Outcome-backed sequence
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_AXE · Distance: 3.45 · Self dmg: 4.52 · Opp dmg: 0.06 · Under threat | Punish window | Outcome-backed sequence
Mostly solid with visible mistakes
Strengths
Weaknesses