Interactive replay review
Charts load when this section approaches the viewport.
Charge
83%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: DIAMOND_SWORD · Distance: 3.30 · Cooldown 4%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 1.37
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: DIAMOND_SWORD · Distance: 2.26
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.26 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.26 · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.26 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.26 · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 72.04 · Swing outside live melee context
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: DIAMOND_SWORD · Distance: 72.04 · Cooldown 4% | Swing outside live melee context
Ignored off-context melee swing
MeleeThe swing happened outside a live melee exchange and is treated as noise.
Weapon: DIAMOND_SWORD · Distance: 71.28 · Swing outside live melee context
Mixed execution across the match
Strengths
Weaknesses