Accuracy
85%
Ranked
—
Ping
162 ms
Damage
+4.89
Duel
VS
Open Large
Time
0:38
Rounds
1
Accuracy
90%
Ranked
—
Ping
16 ms
Damage
-4.89
Permanent analysis and replay retention state
Match ID
bUyEDUnJqZxO
Analysis ID
bUyEDUnJqZxO
Replay Status
Available
Replay Retention
Sep 07, 2026, 10:01 PM
0 favorites
selected moment 0:38
Inventory
TamamoCrosss · 0:38
selected moment 0:38
Inventory
__RazorBill__ · 0:38
Category scores from the replay analysis
Melee
91%
Projectile
0%
Charge
82%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
Category scores from the replay analysis
Melee
0%
Projectile
0%
Charge
87%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
95%
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.08 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.05 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RAIL · Distance: 2.97 · Cooldown 10%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: NETHERITE_SWORD · Distance: 2.73
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 88.60 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 88.60 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: SPLASH_POTION · Distance: 88.60
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 88.57 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 88.57 · Cooldown 10% | No confirmed melee exchange
Highest impact analysis markers
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RAIL · Distance: 1.32 · Cooldown 10%
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: RAIL · Distance: 89.16 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: RAIL · Distance: 89.16 · Cooldown 10% | No confirmed melee exchange
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 88.57 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 88.57 · Cooldown 10% | No confirmed melee exchange
Ignored projectile noise
ProjectileThe projectile had no realistic combat target window and is ignored.
Weapon: ARROW · Distance: 88.57 · No realistic projectile target window
Ignored low-charge projectile noise
ChargeThe low-charge projectile had no real combat target window and is ignored.
Weapon: ARROW · Distance: 88.57 · Charge 0% | No realistic projectile target window
Contextual melee pressure
MeleeThe swing looks like pressure or spacing rather than a clear punishable miss.
Weapon: RAIL · Distance: 1.32
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: ARROW · Distance: 4.02
Contextual low-charge projectile
ChargeThe projectile release was early, but the replay does not support a hard negative judgement.
Weapon: ARROW · Distance: 4.02 · Charge 0% | Projectile pressure without clear conversion
Mostly solid with visible mistakes
Strengths
- •1 melee hit conversion
Weaknesses
- •3 low-charge melee miss in engages
Consistent factual execution
Strengths
- •2 high-risk defensive values
Weaknesses
- •1 low-charge melee miss in engage
Data quality notes from the analysis pipeline