Match OverviewJun 09, 2026, 10:02 PM
TamamoCrosss Minecraft head
Winner

9 analysis categories

Accuracy

85%

Ranked

Ping

162 ms

Damage

+4.89

Duel

VS

Open Large

Time

0:38

Rounds

1

__RazorBill__ Minecraft head
Player

9 analysis categories

Accuracy

90%

Ranked

Ping

16 ms

Damage

-4.89

Match Metadata

Permanent analysis and replay retention state

Match ID

bUyEDUnJqZxO

Analysis ID

bUyEDUnJqZxO

Replay Status

Available

Replay Retention

Sep 07, 2026, 10:01 PM

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TamamoCrosss Minecraft head
TamamoCrosss

selected moment 0:38

Winner

Inventory

TamamoCrosss · 0:38

Arrow
59
Ender Pearl
16
Tnt Minecart
Tnt Minecart
Tnt Minecart
Tnt Minecart
Experience Bottle
64
Splash Potion
Splash Potion
Cart Regear 1
Ender Pearl
16
Tnt Minecart
String
Dirt
64
Tnt Minecart
Splash Potion
Splash Potion
Splash Potion
Cart Regear 2
Ender Pearl
16
Netherite Pickaxe
Tnt Minecart
Tnt Minecart
Golden Apple
64
Dirt
34
Netherite Helmet
Netherite Chestplate
Netherite Leggings
Netherite Boots
Netherite Sword
Cobweb
62
Cobblestone
6
Rail
61
Cherry Planks
64
Golden Apple
62
Ender Pearl
15
Netherite Axe
Bow
Totem Of Undying
__RazorBill__ Minecraft head
__RazorBill__

selected moment 0:38

Inventory

__RazorBill__ · 0:38

Accuracy Timeline
Click or drag anywhere on the chart to inspect both inventories at that time.
__RazorBill__ led by 5%
Selected moment: 0:38
TamamoCrosss Breakdown

Category scores from the replay analysis

9 categories

Melee

91%

Projectile

0%

Charge

82%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

0%

__RazorBill__ Breakdown

Category scores from the replay analysis

9 categories

Melee

0%

Projectile

0%

Charge

87%

Crystal

0%

Anchor

0%

Positioning

0%

Defense

0%

Utility

0%

Risk Reward

95%

Key Events

Highest impact analysis markers

10
0:23

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 1.08 · Cooldown 4%

-4
0:24

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: NETHERITE_SWORD · Distance: 2.05 · Cooldown 4%

-4
0:33

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RAIL · Distance: 2.97 · Cooldown 10%

-4
0:27

Melee hit conversion

Melee

A committed melee swing converted cleanly into damage.

Weapon: NETHERITE_SWORD · Distance: 2.73

+1
0:11

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 88.60 · No confirmed melee exchange

0
0:11

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 88.60 · Cooldown 10% | No confirmed melee exchange

0
0:11

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: SPLASH_POTION · Distance: 88.60

0
0:11

Contextual potion usage

Utility

Potion usage is tracked, but the replay lacks enough outcome evidence for a hard score.

Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data

0
0:11

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 88.57 · No confirmed melee exchange

0
0:11

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 88.57 · Cooldown 10% | No confirmed melee exchange

0
Key Events

Highest impact analysis markers

10
0:23

Low-charge melee miss in engage

Charge

The melee action happened before the weapon was meaningfully charged during a real engage.

Weapon: RAIL · Distance: 1.32 · Cooldown 10%

-4
0:11

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: RAIL · Distance: 89.16 · No confirmed melee exchange

0
0:11

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: RAIL · Distance: 89.16 · Cooldown 10% | No confirmed melee exchange

0
0:11

Unclear melee swing

Melee

There is not enough replay evidence to say this swing should have converted.

Weapon: AIR · Distance: 88.57 · No confirmed melee exchange

0
0:11

Ignored low-charge melee noise

Charge

The low-charge swing happened outside a real engage and does not count against the score.

Weapon: AIR · Distance: 88.57 · Cooldown 10% | No confirmed melee exchange

0
0:14

Ignored projectile noise

Projectile

The projectile had no realistic combat target window and is ignored.

Weapon: ARROW · Distance: 88.57 · No realistic projectile target window

0
0:14

Ignored low-charge projectile noise

Charge

The low-charge projectile had no real combat target window and is ignored.

Weapon: ARROW · Distance: 88.57 · Charge 0% | No realistic projectile target window

0
0:23

Contextual melee pressure

Melee

The swing looks like pressure or spacing rather than a clear punishable miss.

Weapon: RAIL · Distance: 1.32

0
0:24

Contextual projectile pressure

Projectile

The shot is treated as zoning, pressure, or low-information space control.

Weapon: ARROW · Distance: 4.02

0
0:24

Contextual low-charge projectile

Charge

The projectile release was early, but the replay does not support a hard negative judgement.

Weapon: ARROW · Distance: 4.02 · Charge 0% | Projectile pressure without clear conversion

0
TamamoCrosss Summary

Mostly solid with visible mistakes

Strengths

  • 1 melee hit conversion

Weaknesses

  • 3 low-charge melee miss in engages
__RazorBill__ Summary

Consistent factual execution

Strengths

  • 2 high-risk defensive values

Weaknesses

  • 1 low-charge melee miss in engage
Missing Signals

Data quality notes from the analysis pipeline

2
Projectile charge durationItem use duration