Interactive replay review
Charts load when this section approaches the viewport.
Charge
82%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
0%
The melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.08 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 2.05 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: RAIL · Distance: 2.97 · Cooldown 10%
Melee hit conversion
MeleeA committed melee swing converted cleanly into damage.
Weapon: NETHERITE_SWORD · Distance: 2.73
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 88.60 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 88.60 · Cooldown 10% | No confirmed melee exchange
Contextual projectile pressure
ProjectileThe shot is treated as zoning, pressure, or low-information space control.
Weapon: SPLASH_POTION · Distance: 88.60
Contextual potion usage
UtilityPotion usage is tracked, but the replay lacks enough outcome evidence for a hard score.
Weapon: POTION · Opp dmg: 0.00 · hp=20.0 | Potion usage needs surrounding outcome data
Unclear melee swing
MeleeThere is not enough replay evidence to say this swing should have converted.
Weapon: AIR · Distance: 88.57 · No confirmed melee exchange
Ignored low-charge melee noise
ChargeThe low-charge swing happened outside a real engage and does not count against the score.
Weapon: AIR · Distance: 88.57 · Cooldown 10% | No confirmed melee exchange
Consistent factual execution
Strengths
Weaknesses