Interactive replay review
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Charge
37%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
100%
Risk Reward
0%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 0.91 · Self dmg: 0.82 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_AXE · Distance: 3.53 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.63 · Self dmg: 0.00 · Opp dmg: 0.55 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 2.34 · Self dmg: 0.32 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: DIAMOND_SWORD · Distance: 2.07 · Self dmg: 0.68 · Opp dmg: 0.00 · Cooldown 4%
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_SWORD · Distance: 3.33 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 4% | Repeated pattern
Repeated low-charge miss pattern
ChargeMultiple low-charge attempts kept wasting real conversion windows.
Weapon: DIAMOND_AXE · Distance: 2.37 · Self dmg: 2.07 · Opp dmg: 0.33 · Cooldown 3% | Repeated pattern
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 2.45 · Self dmg: 1.74 · Opp dmg: 2.88 · Under threat | Punish window | Outcome-backed sequence
Useful shield defense
UtilityThe shield absorbed pressure without immediate punishment.
Weapon: SHIELD · Distance: 5.70 · Self dmg: 0.00 · Opp dmg: 1.00
Clean melee conversion
MeleeThe swing converted into a meaningful melee hit.
Weapon: DIAMOND_SWORD · Distance: 1.79 · Self dmg: 0.00 · Opp dmg: 3.44 · Under threat | Punish window | Outcome-backed sequence
Mixed execution across the match
Strengths
Weaknesses