Interactive replay review
Charts load when this section approaches the viewport.
Charge
33%
Crystal
0%
Anchor
0%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The replay shows a clear target window, but the projectile missed every meaningful target.
Weapon: FIREWORK_ROCKET · Distance: 86.57
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.95
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.95 · Cooldown 4%
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: NETHERITE_SWORD · Distance: 1.95
Clear melee miss
MeleeA reachable target was in front of the swing, but the attack did not convert.
Weapon: END_CRYSTAL · Distance: 1.83
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: NETHERITE_SWORD · Distance: 1.95 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.83 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.86 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: END_CRYSTAL · Distance: 1.95 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action happened before the weapon was meaningfully charged during a real engage.
Weapon: GLOWSTONE · Distance: 3.18 · Cooldown 10%
Clear mistakes shaped the match
Strengths
Weaknesses