Interactive replay review
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Charge
79%
Crystal
0%
Anchor
89%
Positioning
0%
Defense
0%
Utility
0%
Risk Reward
100%
The melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.39 · Self dmg: 2.15 · Opp dmg: 0.00 · Cooldown 4%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: NETHERITE_SWORD · Distance: 2.22 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: END_CRYSTAL · Distance: 2.39 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: ENDER_PEARL · Distance: 1.25 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: END_CRYSTAL · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: GLOWSTONE · VANILLA
High-risk defensive value
Risk RewardThe replay shows measurable value in a high-risk context.
Weapon: ENDER_PEARL · VANILLA
Low-charge melee miss in engage
ChargeThe melee action spent a real engage window before the weapon was usefully charged.
Weapon: GLOWSTONE · Distance: 3.49 · Self dmg: 0.00 · Opp dmg: 0.00 · Cooldown 10%
Strong anchor trade
AnchorThe anchor sequence created clear positive explosive value.
Weapon: RESPAWN_ANCHOR · Distance: 5.12 · Self dmg: 0.00 · Opp dmg: 0.00 · Outcome-backed sequence
Projectile zoning attempt
ProjectileThe shot reads as long-range zoning rather than a hard miss.
Weapon: ENDER_PEARL · Distance: 57.04 · Self dmg: 0.00 · Opp dmg: 0.00 · Defensive cover | Weak attribution
Mostly solid with visible mistakes
Strengths
Weaknesses